/// <summary> /// 构造函数,其中需要判断是添加新用户后的情况还是双击UserList的情况 /// </summary> /// <param name="userId">所查询的用户ID</param> /// <param name="uul">从调用ShowPath_win窗体的父窗体传递来的委托</param> public ShowPath_win(int userId, UpdateUserList uul) { _updateUserList = uul; UserId = userId; TargetUser = GlobleVariable.users[UserId]; InitializeComponent(); if (TargetUser.RecommandPath == null) { _isNewUser = true; TargetUser.RecommandPath = FindPath(out _recommandTime); } ShowInfo(); }
private void AddFeeder_Load(object sender, EventArgs e) { UpdateUserList.Invoke(); }
private readonly UpdateUserList _updateUserList; // 委托在该类中传递所搭载的中间变量 /// <summary> /// 构造函数 /// </summary> /// <param name="uul">从调用AddUser窗体的父窗体传递来的委托</param> public AddUser(UpdateUserList uul) { _updateUserList = uul; InitializeComponent(); }