private void DoUpdateTick() { lastUpdateTime += updateClock; foreach (var player in Players) { player.UpdateTick(); } TickSpecialPlayers(); foreach (var player in Players) { player.RecalculateDPS(lastUpdateTime); } TotalFriendlyDamage = Players.Select(p => p.FilteredDamage.TotalDamage).Sum(); TotalFriendlyDPS = Players.Select(p => p.FilteredDamage.TotalDPS).Sum(); HighestDpsPlayer = Players.OrderByDescending(p => p.FilteredDamage.TotalDamage).FirstOrDefault(); foreach (var player in Players) { player.UpdateRelativeDps(TotalFriendlyDamage); } UpdateSpecialPlayers(); UpdateTick?.Invoke(this, new UpdateTickEventArgs(lastUpdateTime)); timeLastUpdateInvoked = DateTime.Now; damageInstancesQueued = 0; }
public static void InvokeUpdateTick() { try { UpdateTick.Invoke(); } catch (Exception ex) { Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString()); } }
internal static void InvokeUpdateTick() { try { UpdateTick.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.AsyncR("An exception occured in XNA UpdateTick: " + ex); } }
public UpdateWindow() { InitializeComponent(); maxticks = new UpdateMaxTicks(this.SetMaxTicks); newtick = new UpdateTick(this.ProgressTick); setstatus = new UpdateStatus(this.NewStatus); weredone = new CloseWindow(this.Done); newprogress = new UpdateProgressText(this.setspeed); addticks = new UpdateAddMaxTicks(this.AddMaxTicks); runthread = false; this.KeyPreview = true; }