public void Update(float deltaTime)
        {
            List <Effect> effectsEllapced = new List <Effect>();

            foreach (Effect e in effects)
            {
                if (e.hasElapsed())
                {
                    e.OnTimeoutElapsed(entity);
                    effectsEllapced.Add(e);
                }
                else
                {
                    e.Update(entity, deltaTime);
                }
            }
            foreach (Effect e in effectsEllapced)
            {
                effects.Remove(e);
            }
            effectsEllapced.Clear();

            if (UpdateStrategy != null)
            {
                UpdateStrategy.Update(entity, deltaTime);
            }
            circle.Position = Position;
            circle.Rotation = Rotation;
            circle.Scale    = Scale;
            circle.Radius   = Radius;
        }
Example #2
0
 public void Update(Item item)
 {
     _updateStrategy.Update(item);
 }