IEnumerator makePulse(float time) { while (true) { yield return(new WaitForSeconds(time)); line.AddPoint(10000000.0f); } }
void OnUpdateRaw(int value) { //Debug.Log("gh1: "+value.ToString()); lineDrawer.AddPoint((float)value / scaleData); }
void OnUpdateMeditation2(int value) { //Debug.Log("gh1: "+value.ToString()); meditationDrawer.AddPoint((float)value / scaleMeditation); }
void OnUpdateAlpha(float value) { //Debug.Log("gh1: "+value.ToString()); alphaDrawer.AddPoint((float)value / scaleAlpha); }
void OnUpdateAttention2(int value) { //Debug.Log("gh1: "+value.ToString()); attentionDrawer.AddPoint((float)value / scaleAttention); }