Example #1
0
        private void OnDisconnected(object sender, EventArgs eventArgs)
        {
            UpdateRunner.RemoveUpdate(this);

            Status = ClientNetworkStatus.Disconnected;
            m_ClientSocket.OnConnect    -= OnConnected;
            m_ClientSocket.OnReceive    -= OnReceived;
            m_ClientSocket.OnDisconnect -= OnDisconnected;

            m_ClientSocket = null;
        }
Example #2
0
        public bool Disconnect()
        {
            if (m_ClientSocket != null && (Status == ClientNetworkStatus.Connecting || Status == ClientNetworkStatus.Connected))
            {
                UpdateRunner.RemoveUpdate(this);

                Status = ClientNetworkStatus.Disconnecting;
                m_ClientSocket.Disconnect();
                return(true);
            }
            return(false);
        }
Example #3
0
        public void Dispose()
        {
            eventHandlerDic.Clear();

            if (delayEvents.Count > 0)
            {
                UpdateRunner.RemoveUpdate(this);
            }
            for (int i = delayEvents.Count - 1; i >= 0; --i)
            {
                eventDataPool.Release(delayEvents[i]);
            }
            delayEvents.Clear();
        }
Example #4
0
        public void Disconnect()
        {
            if (m_serverSocket != null)
            {
                UpdateRunner.RemoveUpdate(this);

                m_serverSocket.OnClientConnect    -= OnClientConnected;
                m_serverSocket.OnClientDisconnect -= OnClientDisconnected;

                m_serverSocket.OnReceive    -= OnReceived;
                m_serverSocket.OnDisconnect -= OnDisconnected;

                if (m_serverSocket.IsConnected)
                {
                    m_serverSocket.Disconnect();
                }

                m_serverSocket = null;
            }
        }
Example #5
0
        public void DoUpdate(float deltaTime, float unscaleDeltaTime)
        {
            for (int i = delayEvents.Count - 1; i >= 0; --i)
            {
                EventData eventData = delayEvents[i];
                eventData.DelayTime -= unscaleDeltaTime;
                if (eventData.DelayTime <= 0)
                {
                    TriggerEvent(eventData.Sender, eventData.EventID, -1.0f, eventData.Values);
                    delayEvents.RemoveAt(i);

                    eventDataPool.Release(eventData);
                }
            }

            if (delayEvents.Count == 0)
            {
                UpdateRunner.RemoveUpdate(this);
            }
        }