/// <summary>
    /// 統計情報の更新成功
    /// </summary>
    /// <param name="result">更新結果</param>
    private void OnUpdatePlayerStatisticsSuccess(UpdatePlayerStatisticsResult result)
    {
        // 通信終了
        waitConnect.RemoveWait(gameObject.name);

        Debug.Log($"スコア(統計情報)の更新が成功しました");
    }
Example #2
0
        private void UpdatePlayerStatsCallback(UpdatePlayerStatisticsResult result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            var getRequest = new GetPlayerStatisticsRequest();

            clientInstance.GetPlayerStatistics(getRequest, PlayFabUUnitUtils.ApiActionWrapper <GetPlayerStatisticsResult>(testContext, GetPlayerStatsCallback2), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, SharedErrorCallback), testContext);
        }
Example #3
0
    void DebugLogUpdateStatistics(UpdatePlayerStatisticsResult result)
    {
        var request       = result.Request as UpdatePlayerStatisticsRequest;
        var stringBuilder = new StringBuilder();

        foreach (var statistic in request.Statistics)
        {
            stringBuilder.AppendFormat("{0}:{1}:{2}", statistic.StatisticName, statistic.Version, statistic.Value);
        }
        Debug.Log(stringBuilder);
    }
Example #4
0
 private void Onsuccessupdate(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("User statistics updated");
 }
 void StatResult(UpdatePlayerStatisticsResult result)
 {
 }
Example #6
0
 public void OnUpdatePlayerStatisticsResponse(UpdatePlayerStatisticsResult response)
 {
     Debug.Log("User statistics updated");
 }
 private void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Leaderboard sent successfully");
 }
Example #8
0
 void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Highest Stage Succesfully sent to Leaderboards!");
 }
Example #9
0
 private static void OnUpdateUserStatisticsSuccess(UpdatePlayerStatisticsResult result)
 {
     PF_Bridge.RaiseCallbackSuccess("User Statistics Loaded", PlayFabAPIMethods.UpdateUserStatistics, MessageDisplayStyle.none);
     GetCharacterStatistics(); // Refresh stats that we just updated
 }
 private void OnStatisticsUpdated(UpdatePlayerStatisticsResult updateResult)
 {
     Debug.Log("Successfully submitted high score");
 }
 private void UpdateUserStatisticsSucessCallback(UpdatePlayerStatisticsResult updatePlayerStatisticsResult)
 {
     //Exibe no console da Unity que o dado foi alterado no PlayFab com sucesso.
     Debug.Log("Sucesso ao inserir/atualizar o Score do jogador no PlayFab.");
 }
Example #12
0
 private void OnCupScoreReported(UpdatePlayerStatisticsResult result)
 {
     UnityEngine.Debug.LogWarning("[CakeRaceMode] OnCupScoreReported");
 }
 private void SuccessUpdate(UpdatePlayerStatisticsResult result)
 {
     UpdateCoins();
 }
Example #14
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 private static void OnSuccessUpdatePlayerStatistics(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Success Statistics Upload");
 }
Example #15
0
 private void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Leaderboard Sent");
     isSent = true;
 }
Example #16
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 private static void OnUpdateUserStatisticsSuccess(UpdatePlayerStatisticsResult result)
 {
     PF_Bridge.RaiseCallbackSuccess("User Statistics Loaded", PlayFabAPIMethods.UpdateUserStatistics, MessageDisplayStyle.none);
     print("Update User Statistics Success!");
 }
 private void OnUpdateSuccess(UpdatePlayerStatisticsResult obj)
 {
     Debug.Log("UpdateSuccess");
 }
Example #18
0
 void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Successful LeaderBoard Sent");
 }
Example #19
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 private void OnSetStatsSuccess(UpdatePlayerStatisticsResult obj)
 {
     print("Stats has been added");
 }
Example #20
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 private void UploadSuccess(Action onSuccess, UpdatePlayerStatisticsResult updatePlayerStatisticsResult)
 {
     Debug.Log("Uploading Success");
     onSuccess();
 }
Example #21
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 static void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Successful leaderboard sent!");
 }
Example #22
0
 private void StatsUpdated(UpdatePlayerStatisticsResult result)
 {
     DataSaveing = false;
     Debug.Log("Stats updated");
 }
 private void OnWinSent(UpdatePlayerStatisticsResult res)
 {
     Debug.Log("Send win statistic success!");
 }
 void statsSuccessCallback(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("stats update success!");
     Debug.Log(result.ToJson());
 }
Example #25
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 private void OnAddScoreSuccess(UpdatePlayerStatisticsResult result)
 {
 }
Example #26
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 private void resultCallback2(UpdatePlayerStatisticsResult obj)
 {
     throw new NotImplementedException();
 }
 /// <summary>
 /// Statistics successfully updated, refresh account statistics in account manager
 /// </summary>
 /// <param name="result"></param>
 private void OnSuccess(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("Statistic successfully updated");
     AccountManager.instance.RefreshAccountStats();
 }
Example #28
0
 private void OnPlayerLevelScoresStatisticsUpdatedResultCallback(UpdatePlayerStatisticsResult updatePlayerStatisticsResult)
 {
     //Debug.Log(updatePlayerStatisticsResult.CustomData.ToString());
 }
Example #29
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 private void OnPlayersLevelStatisticsUpdated(UpdatePlayerStatisticsResult updatePlayerStatisticsResult)
 {
     Debug.Log(updatePlayerStatisticsResult.CustomData.ToString());
 }
Example #30
0
 //スコア(統計情報)の更新成功
 private void OnUpdatePlayerStatisticsSuccess(UpdatePlayerStatisticsResult result)
 {
     Debug.Log("スコアの更新が成功しました");
 }