public void Set(UpdateModOptions other)
 {
     if (other != null)
     {
         m_ApiVersion = ModsInterface.UpdatemodApiLatest;
         LocalUserId  = other.LocalUserId;
         Mod          = other.Mod;
     }
 }
Example #2
0
        /// <summary>
        /// Starts an asynchronous task that makes a request to update the specified mod to the latest version.
        /// the section related to mods in eos_result.h for more details.
        /// </summary>
        /// <param name="options">structure containing the game and mod identifiers</param>
        /// <param name="clientData">arbitrary data that is passed back to you in the CompletionDelegate</param>
        /// <param name="completionDelegate">a callback that is fired when the async operation completes, either successfully or in error. If the mod is up to date then the operation will complete with success.</param>
        public void UpdateMod(UpdateModOptions options, object clientData, OnUpdateModCallback completionDelegate)
        {
            System.IntPtr optionsAddress = new System.IntPtr();
            Helper.TryMarshalSet <UpdateModOptionsInternal, UpdateModOptions>(ref optionsAddress, options);

            var clientDataAddress = System.IntPtr.Zero;

            var completionDelegateInternal = new OnUpdateModCallbackInternal(OnUpdateModCallbackInternalImplementation);

            Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);

            EOS_Mods_UpdateMod(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);

            Helper.TryMarshalDispose(ref optionsAddress);
        }