Example #1
0
        public UpdateSystem()
        {
            var go = new GameObject("UpdateSystem");

            _component = go.AddComponent <UpdateManagerComponent>();

            Object.DontDestroyOnLoad(go);
        }
    public void OnExecute()
    {
        ticks.Clear();
        fixedTicks.Clear();
        lateTicks.Clear();

        UpdateManagerComponent umc = GameObject.Find("[ENTRY]").AddComponent <UpdateManagerComponent>();

        umc.enabled = true;
        umc.Setup(this);
    }