void UpdateGameSession() { if (myGameSession == null) { Debug.Log("1"); return; } Debug.Log("2"); UpdateGameSessionRequest updateGameSessionRequest = new UpdateGameSessionRequest() { GameSessionId = myGameSession.GameSessionId, MaximumPlayerSessionCount = 12 // GameSessionId = gameSession.GameSessionId, }; try { Debug.Log("Updating game session"); UGSR = m_Client.UpdateGameSession(updateGameSessionRequest); Debug.Log("Done Updating game session"); } catch (Exception ex) { Handler(ex); } if (UGSR != null) { Debug.Log(UGSR.GameSession.MaximumPlayerSessionCount); } //return updateGameSessionResponse.GameSession; }
/// <summary> /// Unmarshaller the response from the service to the response class. /// </summary> /// <param name="context"></param> /// <returns></returns> public override AmazonWebServiceResponse Unmarshall(JsonUnmarshallerContext context) { UpdateGameSessionResponse response = new UpdateGameSessionResponse(); context.Read(); int targetDepth = context.CurrentDepth; while (context.ReadAtDepth(targetDepth)) { if (context.TestExpression("GameSession", targetDepth)) { var unmarshaller = GameSessionUnmarshaller.Instance; response.GameSession = unmarshaller.Unmarshall(context); continue; } } return(response); }