public void Playgame()
 {
     if (PlayerPrefs.HasKey("userID"))
     {
         myUpdate.HrDataTransferPermission(1);
         SceneManager.LoadScene(playGameLevel);
     }
 }
Example #2
0
    public void UpdateState(string incomingEvent)
    {
        if (string.Compare(lastState, feasibleStates [0]) == 0)
        {
            if (string.Compare(incomingEvent, myEventScript.feasibleEvents [0]) == 0)
            {
                Debug.Log("Do nothing");
            }
            else if (string.Compare(incomingEvent, myEventScript.feasibleEvents [1]) == 0)
            {
                Debug.Log("Play game button clicked");
                lastState = feasibleStates [1];
                myUpdateFn.HrDataTransferPermission(1);
            }            /*
                          * else if (string.Compare (incomingEvent, myEventScript.feasibleEvents [3]) == 0) {
                          *     Debug.Log ("user log out. Stop recording HR data.");
                          * }*/
        }
        else if (string.Compare(lastState, feasibleStates [1]) == 0)
        {
            if (string.Compare(incomingEvent, myEventScript.feasibleEvents [2]) == 0)
            {
                Debug.Log("User exit an scenario continue recording HR data");
                //lastState = feasibleStates [0];
            }

            if (string.Compare(incomingEvent, myEventScript.feasibleEvents [3]) == 0)
            {
                Debug.Log("User log out. Stop recording HR data");
                lastState = feasibleStates [0];
                myUpdateFn.HrDataTransferPermission(0);
            }
        }
        else
        {
            Debug.Log("Uknown State");
        }
    }