Example #1
0
    public void wearEquip(COM_Item equip)
    {
        battlePlayer.weaponItemId_ = (int)equip.itemId_;
        UpdateEquiptListener uelis = ControlEntity.ActorObj.GetComponent <UpdateEquiptListener>();

        if (ControlEntity != null && ControlEntity.ActorObj != null && uelis != null)
        {
            uelis.UpdateHandler((uint)InstId, equip);
        }
    }
Example #2
0
    public void demontWeapon()
    {
        battlePlayer.weaponItemId_ = 0;
        UpdateEquiptListener uelis = ControlEntity.ActorObj.GetComponent <UpdateEquiptListener>();

        if (ControlEntity != null && ControlEntity.ActorObj != null && uelis != null)
        {
            uelis.RemoveWeaponDirectly(InstId);
        }
    }
Example #3
0
    void ActorAssetLoaded(AssetBundle asset, ParamData data)
    {
        CallBackPack pack = loadedPack_[data.iParam];

        pack.actorObj_ = (GameObject)GameObject.Instantiate(asset.mainAsset) as GameObject;
        //PlayerAsseMgr.DeleteAsset(asset, false);
        //不忽略武器更新
        if (!data.bParam)
        {
            UpdateEquiptListener ueListener = pack.actorObj_.AddComponent <UpdateEquiptListener>();
            ueListener.data_ = pack.data_ == null ? null : pack.data_.Clone();
            if (pack.data_ != null && pack.data_.bParam)
            {
                ueListener.data_.iParam = 0;
            }
            if (pack.hasDress_)
            {
                ueListener.dressAssId_ = (int)pack.playerAssetId_;
            }
            ueListener.layerName_ = pack.layerName_;
            ueListener.SetWeapon(pack.weaponObj_, ueListener.data_, pack.layerName_);
            if (!GlobalValue.isBattleScene(StageMgr.Scene_name))
            {
                GamePlayer.Instance.WearEquipEvent += new WearEquipEventHandler(ueListener.UpdateHandler);
                GamePlayer.Instance.DelEquipEvent  += new DelEquipEventHandler(ueListener.RemoveWeaponHandler);
            }
        }

        Transform shadow = pack.actorObj_.transform.FindChild("Plane01");

        if (shadow != null)
        {
            shadow.gameObject.SetActive(pack.layerName_.Equals("Default"));
        }

        if (!pack.hasWeapon_)
        {
            NGUITools.SetLayer(pack.actorObj_, LayerMask.NameToLayer(pack.layerName_));
            NGUITools.SetChildLayer(pack.actorObj_.transform, LayerMask.NameToLayer(pack.layerName_));
            if (pack.actorCallBack_ != null)
            {
                pack.actorCallBack_(pack.actorObj_, pack.data_);
            }
            loadedPack_.Remove(pack.uid_);
        }
        else
        {
            pack.actorObj_.SetActive(false);
            WeaponAssetMgr.LoadAsset(pack.hasDress_? pack.playerAssetId_: (ENTITY_ID)0, pack.weaponAssetId_, WeaponAssetLoaded, new ParamData(pack.uid_));
        }
    }