public override void LoadContent(ContentManager contentManager) { base.LoadContent(contentManager); var font = Content.Load <SpriteFont>(GameResource.FontPath); var buttonText = "Play"; var center = Global.VirtualWidth / 2 - font.MeasureString(buttonText).X / 2; var play = new Button(font, _vectorInput, PlayClicked, buttonText, new Vector2(center, 1470)); var closeText = "X"; var close = new Button(font, _vectorInput, CloseClicked, closeText, new Vector2(Global.VirtualWidth - font.MeasureString(closeText).X, 0)); UpdateDrawables.Add(play); UpdateDrawables.Add(close); UpdateDrawables.Add(_vectorInput); }
public override void LoadContent(ContentManager contentManager) { base.LoadContent(contentManager); var font = Content.Load <SpriteFont>(GameResource.FontPath); var gameOverText = "GameOver"; var gameOver = new TextWrapper(font, new Rectangle((int)font.CenterX(gameOverText), 960, (int)Global.VirtualWidth, 250), gameOverText); var scoreText = $"Score: {Score.LastScore}"; var score = new TextWrapper(font, new Rectangle((int)font.CenterX(scoreText), 1210, (int)Global.VirtualWidth, 250), scoreText); var buttonText = "Ok"; var ok = new Button(font, _vectorInput, OkClicked, buttonText, new Vector2(font.CenterX(buttonText), 1460)); UpdateDrawables.Add(gameOver); UpdateDrawables.Add(score); UpdateDrawables.Add(ok); UpdateDrawables.Add(_vectorInput); }
public override void LoadContent(ContentManager contentManager) { base.LoadContent(contentManager); var font = Content.Load <SpriteFont>(GameResource.FontPath); var gemFactory = new RandomGemFactory(Content.Load <Texture2D>(GameResource.Gem1Path), Content.Load <Texture2D>(GameResource.Gem2Path), Content.Load <Texture2D>(GameResource.Gem3Path), Content.Load <Texture2D>(GameResource.Gem4Path), Content.Load <Texture2D>(GameResource.Gem5Path)); _score = new Score(font, new Rectangle(2790, 50, 1000, 200)); var timer = new Timer(font, new Rectangle(2790, 500, 1000, 200), OnTimeExpired, 60); var lineBonusFactory = new LineBonusFactory(Content.Load <Texture2D>(GameResource.LineHorizontalPath), Content.Load <Texture2D>(GameResource.LineVerticalPath), Content.Load <Texture2D>(GameResource.BreakerPath)); var bombBonusFactory = new BombBonusFactory(Content.Load <Texture2D>(GameResource.BombPath)); _bonusFactories.Add(bombBonusFactory); _bonusFactories.Add(lineBonusFactory); var cellTexture2D = Content.Load <Texture2D>(GameResource.CellPath); var boardContainer = new Rectangle(50, 50, 2740, 2060); _board = new Board(cellTexture2D, boardContainer, 8, 8, gemFactory, _vectorInput); foreach (var bonus in _bonusFactories) { _board.LineDestroy += bonus.LineDestroy; } _board.LineDestroy += _score.LineDestroy; _board.GemDestroy += _score.GemDestroy; UpdateDrawables.Add(timer); UpdateDrawables.Add(_score); UpdateDrawables.Add(_board); UpdateDrawables.Add(_vectorInput); }