public bool Equals(GrassData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Density == other.Density && MinSlope == other.MinSlope && MaxSlope == other.MaxSlope && Unused1 == other.Unused1 && UnitFromWaterAmount == other.UnitFromWaterAmount && Unused2.SequenceEqual(other.Unused2) && UnitFromWaterType == other.UnitFromWaterType && PositionRange == other.PositionRange && HeightRange == other.HeightRange && ColorRange == other.ColorRange && WavePeriod == other.WavePeriod && Flags == other.Flags && Unused3.SequenceEqual(other.Unused3)); }
public bool Equals(WaterDataAndDamage other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Unknown.SequenceEqual(other.Unknown) && WaterPropertiesSunPower == other.WaterPropertiesSunPower && WaterPropertiesReflectivityAmount == other.WaterPropertiesReflectivityAmount && WaterPropertiesFresnelAmount == other.WaterPropertiesFresnelAmount && Unused1.SequenceEqual(other.Unused1) && FogPropertiesAboveWaterFogNearPlaneDistance == other.FogPropertiesAboveWaterFogNearPlaneDistance && FogPropertiesAboveWaterFogFarPlaneDistance == other.FogPropertiesAboveWaterFogFarPlaneDistance && ColorShallow == other.ColorShallow && ColorDeep == other.ColorDeep && ColorReflection == other.ColorReflection && Unused2.SequenceEqual(other.Unused2) && RainSimulatorForce == other.RainSimulatorForce && RainSimulatorVelocity == other.RainSimulatorVelocity && RainSimulatorFalloff == other.RainSimulatorFalloff && RainSimulatorDampener == other.RainSimulatorDampener && DisplacementSimulatorStartingSize == other.DisplacementSimulatorStartingSize && DisplacementSimulatorForce == other.DisplacementSimulatorForce && DisplacementSimulatorVelocity == other.DisplacementSimulatorVelocity && DisplacementSimulatorFalloff == other.DisplacementSimulatorFalloff && DisplacementSimulatorDampener == other.DisplacementSimulatorDampener && RainSimulatorStartingSize == other.RainSimulatorStartingSize && NoisePropertiesNormalsNoiseScale == other.NoisePropertiesNormalsNoiseScale && NoisePropertiesNoiseLayerOneWindDirection == other.NoisePropertiesNoiseLayerOneWindDirection && NoisePropertiesNoiseLayerTwoWindDirection == other.NoisePropertiesNoiseLayerTwoWindDirection && NoisePropertiesNoiseLayerThreeWindDirection == other.NoisePropertiesNoiseLayerThreeWindDirection && NoisePropertiesNoiseLayerOneWindSpeed == other.NoisePropertiesNoiseLayerOneWindSpeed && NoisePropertiesNoiseLayerTwoWindSpeed == other.NoisePropertiesNoiseLayerTwoWindSpeed && NoisePropertiesNoiseLayerThreeWindSpeed == other.NoisePropertiesNoiseLayerThreeWindSpeed && NoisePropertiesNormalsDepthFalloffStart == other.NoisePropertiesNormalsDepthFalloffStart && NoisePropertiesNormalsDepthFalloffEnd == other.NoisePropertiesNormalsDepthFalloffEnd && FogPropertiesAboveWaterFogAmount == other.FogPropertiesAboveWaterFogAmount && NoisePropertiesNormalsUVScale == other.NoisePropertiesNormalsUVScale && FogPropertiesUnderWaterFogAmount == other.FogPropertiesUnderWaterFogAmount && FogPropertiesUnderWaterFogNearPlaneDistance == other.FogPropertiesUnderWaterFogNearPlaneDistance && FogPropertiesUnderWaterFogFarPlaneDistance == other.FogPropertiesUnderWaterFogFarPlaneDistance && WaterPropertiesDistortionAmount == other.WaterPropertiesDistortionAmount && WaterPropertiesShininess == other.WaterPropertiesShininess && WaterPropertiesReflectionHDRMult == other.WaterPropertiesReflectionHDRMult && WaterPropertiesLightRadius == other.WaterPropertiesLightRadius && WaterPropertiesLightBrightness == other.WaterPropertiesLightBrightness && NoisePropertiesNoiseLayerOneUVScale == other.NoisePropertiesNoiseLayerOneUVScale && NoisePropertiesNoiseLayerTwoUVScale == other.NoisePropertiesNoiseLayerTwoUVScale && NoisePropertiesNoiseLayerThreeUVScale == other.NoisePropertiesNoiseLayerThreeUVScale && NoisePropertiesNoiseLayerOneAmplitudeScale == other.NoisePropertiesNoiseLayerOneAmplitudeScale && NoisePropertiesNoiseLayerTwoAmplitudeScale == other.NoisePropertiesNoiseLayerTwoAmplitudeScale && NoisePropertiesNoiseLayerThreeAmplitudeScale == other.NoisePropertiesNoiseLayerThreeAmplitudeScale && Damage == other.Damage); }
public override void Write(BinaryWriter writer, IShapefileHeader value, WordCount origin) { FileCode.Write(writer, FileCodeValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. Unused1.Write(writer, UnusedValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. Unused2.Write(writer, UnusedValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. Unused3.Write(writer, UnusedValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. Unused4.Write(writer, UnusedValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. Unused5.Write(writer, UnusedValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. FileLength.Write(writer, value.FileLength, origin); Version.Write(writer, VersionValue, origin); //TODO: ShapefileHeader should be constructed with this const value... then we write the property value. ShapeType.Write(writer, value.ShapeType, origin); BoxMin.Write(writer, value.BoundingBox.Min, origin); BoxMax.Write(writer, value.BoundingBox.Max, origin); }
public bool Equals(CombatStyleDecision other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(ManeuverDodgeChance == other.ManeuverDodgeChance && ManeuverSidestepChance == other.ManeuverSidestepChance && Unused1.SequenceEqual(other.Unused1) && ManeuverDodgeLRTimerMin == other.ManeuverDodgeLRTimerMin && ManeuverDodgeLRTimerMax == other.ManeuverDodgeLRTimerMax && ManeuverDodgeForwardTimerMin == other.ManeuverDodgeForwardTimerMin && ManeuverDodgeForwardTimerMax == other.ManeuverDodgeForwardTimerMax && ManeuverDodgeBackwardTimerMin == other.ManeuverDodgeBackwardTimerMin && ManeuverDodgeBackwardTimerMax == other.ManeuverDodgeBackwardTimerMax && ManeuverDodgeIdleTimerMin == other.ManeuverDodgeIdleTimerMin && ManeuverDodgeIdleTimerMax == other.ManeuverDodgeIdleTimerMax && MeleeBlockChance == other.MeleeBlockChance && MeleeAttackChance == other.MeleeAttackChance && Unused2.SequenceEqual(other.Unused2) && MeleeRecoilStaggerBonusToAttack == other.MeleeRecoilStaggerBonusToAttack && MeleeUnconsciousBonusToAttack == other.MeleeUnconsciousBonusToAttack && MeleeHandToHandBonusToAttack == other.MeleeHandToHandBonusToAttack && MeleePowerAttackChance == other.MeleePowerAttackChance && Unused3.SequenceEqual(other.Unused3) && MeleePowerAttackRecoilStaggerBonus == other.MeleePowerAttackRecoilStaggerBonus && MeleePowerAttackUnconsciousBonus == other.MeleePowerAttackUnconsciousBonus && MeleePowerAttackNormal == other.MeleePowerAttackNormal && MeleePowerAttackForward == other.MeleePowerAttackForward && MeleePowerAttackBack == other.MeleePowerAttackBack && MeleePowerAttackLeft == other.MeleePowerAttackLeft && MeleePowerAttackRight == other.MeleePowerAttackRight && Unused4.SequenceEqual(other.Unused4) && MeleeHoldTimerMin == other.MeleeHoldTimerMin && MeleeHoldTimerMax == other.MeleeHoldTimerMax && Flags == other.Flags && ManeuverAcrobaticDodgeChance == other.ManeuverAcrobaticDodgeChance && MeleeRushingPowerAttackChance == other.MeleeRushingPowerAttackChance && Unused5.SequenceEqual(other.Unused5) && MeleeRushingPowerAttackDistanceMult == other.MeleeRushingPowerAttackDistanceMult); }
public bool Equals(EnchantData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Type == other.Type && Unused1.SequenceEqual(other.Unused1) && Unused2.SequenceEqual(other.Unused2) && Flags == other.Flags && Unused3.SequenceEqual(other.Unused3)); }
public bool Equals(WeaponCriticalHitData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Damage == other.Damage && Unused1.SequenceEqual(other.Unused1) && ChanceMult == other.ChanceMult && Flags == other.Flags && Unused2.SequenceEqual(other.Unused2) && Effect == other.Effect); }
public bool Equals(ResponseData other) { if (System.Object.ReferenceEquals(this, other)) { return(true); } if (((object)this == null) || ((object)other == null)) { return(false); } return(Emotion == other.Emotion && EmotionValue == other.EmotionValue && Unused1.SequenceEqual(other.Unused1) && ResponseNumber == other.ResponseNumber && Unused2.SequenceEqual(other.Unused2) && Sound == other.Sound && UseEmotionAnimation == other.UseEmotionAnimation && Unused3.SequenceEqual(other.Unused3)); }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "DESC": if (Content == null) { Content = new SimpleSubrecord <String>(); } Content.ReadBinary(reader); break; case "FULL": if (Header == null) { Header = new SimpleSubrecord <String>(); } Header.ReadBinary(reader); break; case "INAM": if (Icon == null) { Icon = new RecordReference(); } Icon.ReadBinary(reader); break; case "NAM0": if (Unused0 == null) { Unused0 = new SimpleSubrecord <Byte[]>(); } Unused0.ReadBinary(reader); break; case "NAM1": if (Unused1 == null) { Unused1 = new SimpleSubrecord <Byte[]>(); } Unused1.ReadBinary(reader); break; case "NAM2": if (Unused2 == null) { Unused2 = new SimpleSubrecord <Byte[]>(); } Unused2.ReadBinary(reader); break; case "NAM3": if (Unused3 == null) { Unused3 = new SimpleSubrecord <Byte[]>(); } Unused3.ReadBinary(reader); break; case "NAM4": if (Unused4 == null) { Unused4 = new SimpleSubrecord <Byte[]>(); } Unused4.ReadBinary(reader); break; case "NAM5": if (Unused5 == null) { Unused5 = new SimpleSubrecord <Byte[]>(); } Unused5.ReadBinary(reader); break; case "NAM6": if (Unused6 == null) { Unused6 = new SimpleSubrecord <Byte[]>(); } Unused6.ReadBinary(reader); break; case "NAM7": if (Unused7 == null) { Unused7 = new SimpleSubrecord <Byte[]>(); } Unused7.ReadBinary(reader); break; case "NAM8": if (Unused8 == null) { Unused8 = new SimpleSubrecord <Byte[]>(); } Unused8.ReadBinary(reader); break; case "NAM9": if (Unused9 == null) { Unused9 = new SimpleSubrecord <Byte[]>(); } Unused9.ReadBinary(reader); break; case "DNAM": if (MessageFlags == null) { MessageFlags = new SimpleSubrecord <MessageFlags>(); } MessageFlags.ReadBinary(reader); break; case "TNAM": if (DisplayTime == null) { DisplayTime = new SimpleSubrecord <UInt32>(); } DisplayTime.ReadBinary(reader); break; case "ITXT": if (Buttons == null) { Buttons = new List <MessageButton>(); } MessageButton tempITXT = new MessageButton(); tempITXT.ReadBinary(reader); Buttons.Add(tempITXT); break; default: throw new Exception(); } } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("Content", false, out subEle)) { if (Content == null) { Content = new SimpleSubrecord <String>(); } Content.ReadXML(subEle, master); } if (ele.TryPathTo("Header", false, out subEle)) { if (Header == null) { Header = new SimpleSubrecord <String>(); } Header.ReadXML(subEle, master); } if (ele.TryPathTo("Icon", false, out subEle)) { if (Icon == null) { Icon = new RecordReference(); } Icon.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused0", false, out subEle)) { if (Unused0 == null) { Unused0 = new SimpleSubrecord <Byte[]>(); } Unused0.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused1", false, out subEle)) { if (Unused1 == null) { Unused1 = new SimpleSubrecord <Byte[]>(); } Unused1.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused2", false, out subEle)) { if (Unused2 == null) { Unused2 = new SimpleSubrecord <Byte[]>(); } Unused2.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused3", false, out subEle)) { if (Unused3 == null) { Unused3 = new SimpleSubrecord <Byte[]>(); } Unused3.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused4", false, out subEle)) { if (Unused4 == null) { Unused4 = new SimpleSubrecord <Byte[]>(); } Unused4.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused5", false, out subEle)) { if (Unused5 == null) { Unused5 = new SimpleSubrecord <Byte[]>(); } Unused5.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused6", false, out subEle)) { if (Unused6 == null) { Unused6 = new SimpleSubrecord <Byte[]>(); } Unused6.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused7", false, out subEle)) { if (Unused7 == null) { Unused7 = new SimpleSubrecord <Byte[]>(); } Unused7.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused8", false, out subEle)) { if (Unused8 == null) { Unused8 = new SimpleSubrecord <Byte[]>(); } Unused8.ReadXML(subEle, master); } if (ele.TryPathTo("Unused/Unused9", false, out subEle)) { if (Unused9 == null) { Unused9 = new SimpleSubrecord <Byte[]>(); } Unused9.ReadXML(subEle, master); } if (ele.TryPathTo("MessageFlags", false, out subEle)) { if (MessageFlags == null) { MessageFlags = new SimpleSubrecord <MessageFlags>(); } MessageFlags.ReadXML(subEle, master); } if (ele.TryPathTo("DisplayTime", false, out subEle)) { if (DisplayTime == null) { DisplayTime = new SimpleSubrecord <UInt32>(); } DisplayTime.ReadXML(subEle, master); } if (ele.TryPathTo("Buttons", false, out subEle)) { if (Buttons == null) { Buttons = new List <MessageButton>(); } foreach (XElement e in subEle.Elements()) { MessageButton tempITXT = new MessageButton(); tempITXT.ReadXML(e, master); Buttons.Add(tempITXT); } } }
public override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (EditorID != null) { ele.TryPathTo("EditorID", true, out subEle); EditorID.WriteXML(subEle, master); } if (Content != null) { ele.TryPathTo("Content", true, out subEle); Content.WriteXML(subEle, master); } if (Header != null) { ele.TryPathTo("Header", true, out subEle); Header.WriteXML(subEle, master); } if (Icon != null) { ele.TryPathTo("Icon", true, out subEle); Icon.WriteXML(subEle, master); } if (Unused0 != null) { ele.TryPathTo("Unused/Unused0", true, out subEle); Unused0.WriteXML(subEle, master); } if (Unused1 != null) { ele.TryPathTo("Unused/Unused1", true, out subEle); Unused1.WriteXML(subEle, master); } if (Unused2 != null) { ele.TryPathTo("Unused/Unused2", true, out subEle); Unused2.WriteXML(subEle, master); } if (Unused3 != null) { ele.TryPathTo("Unused/Unused3", true, out subEle); Unused3.WriteXML(subEle, master); } if (Unused4 != null) { ele.TryPathTo("Unused/Unused4", true, out subEle); Unused4.WriteXML(subEle, master); } if (Unused5 != null) { ele.TryPathTo("Unused/Unused5", true, out subEle); Unused5.WriteXML(subEle, master); } if (Unused6 != null) { ele.TryPathTo("Unused/Unused6", true, out subEle); Unused6.WriteXML(subEle, master); } if (Unused7 != null) { ele.TryPathTo("Unused/Unused7", true, out subEle); Unused7.WriteXML(subEle, master); } if (Unused8 != null) { ele.TryPathTo("Unused/Unused8", true, out subEle); Unused8.WriteXML(subEle, master); } if (Unused9 != null) { ele.TryPathTo("Unused/Unused9", true, out subEle); Unused9.WriteXML(subEle, master); } if (MessageFlags != null) { ele.TryPathTo("MessageFlags", true, out subEle); MessageFlags.WriteXML(subEle, master); } if (DisplayTime != null) { ele.TryPathTo("DisplayTime", true, out subEle); DisplayTime.WriteXML(subEle, master); } if (Buttons != null) { ele.TryPathTo("Buttons", true, out subEle); List <string> xmlNames = new List <string> { "Button" }; int i = 0; foreach (var entry in Buttons) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } }
public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (Content != null) { Content.WriteBinary(writer); } if (Header != null) { Header.WriteBinary(writer); } if (Icon != null) { Icon.WriteBinary(writer); } if (Unused0 != null) { Unused0.WriteBinary(writer); } if (Unused1 != null) { Unused1.WriteBinary(writer); } if (Unused2 != null) { Unused2.WriteBinary(writer); } if (Unused3 != null) { Unused3.WriteBinary(writer); } if (Unused4 != null) { Unused4.WriteBinary(writer); } if (Unused5 != null) { Unused5.WriteBinary(writer); } if (Unused6 != null) { Unused6.WriteBinary(writer); } if (Unused7 != null) { Unused7.WriteBinary(writer); } if (Unused8 != null) { Unused8.WriteBinary(writer); } if (Unused9 != null) { Unused9.WriteBinary(writer); } if (MessageFlags != null) { MessageFlags.WriteBinary(writer); } if (DisplayTime != null) { DisplayTime.WriteBinary(writer); } if (Buttons != null) { foreach (var item in Buttons) { item.WriteBinary(writer); } } }