//
        // SetUnmanagedStructures -
        // Fills in Overlapped Structures used in an Async Overlapped Winsock call
        //   these calls are outside the runtime and are unmanaged code, so we need
        //   to prepare specific structures and ints that lie in unmanaged memory
        //   since the Overlapped calls can be Async
        //

        internal void SetUnmanagedStructures(byte[] buffer, int offset, int size, SocketAddress socketAddress, SocketFlags socketFlags)
        {
            //ipv4 or ipv6?
            bool ipv4 = ((Socket)(AsyncObject)).AddressFamily == AddressFamily.InterNetwork;
            bool ipv6 = ((Socket)(AsyncObject)).AddressFamily == AddressFamily.InterNetworkV6;

            m_MessageBuffer  = new byte[s_WSAMsgSize];
            m_WSABufferArray = new byte[s_WSABufferSize];

            //prepare control buffer
            if (ipv4)
            {
                m_ControlBuffer = new byte[s_ControlDataSize];
            }
            else if (ipv6)
            {
                m_ControlBuffer = new byte[s_ControlDataIPv6Size];
            }

            //pin buffers
            object[] objectsToPin = new object[(m_ControlBuffer != null)?5:4];
            objectsToPin[0] = buffer;
            objectsToPin[1] = m_MessageBuffer;
            objectsToPin[2] = m_WSABufferArray;

            //prepare socketaddress buffer
            m_SocketAddress = socketAddress;
            m_SocketAddress.CopyAddressSizeIntoBuffer();
            objectsToPin[3] = m_SocketAddress.m_Buffer;

            if (m_ControlBuffer != null)
            {
                objectsToPin[4] = m_ControlBuffer;
            }

            base.SetUnmanagedStructures(objectsToPin);

            //prepare data buffer
            m_WSABuffer          = (WSABuffer *)Marshal.UnsafeAddrOfPinnedArrayElement(m_WSABufferArray, 0);
            m_WSABuffer->Length  = size;
            m_WSABuffer->Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);


            //setup structure
            m_Message = (UnsafeNclNativeMethods.OSSOCK.WSAMsg *)Marshal.UnsafeAddrOfPinnedArrayElement(m_MessageBuffer, 0);
            m_Message->socketAddress = Marshal.UnsafeAddrOfPinnedArrayElement(m_SocketAddress.m_Buffer, 0);
            m_Message->addressLength = (uint)m_SocketAddress.Size;
            m_Message->buffers       = Marshal.UnsafeAddrOfPinnedArrayElement(m_WSABufferArray, 0);
            m_Message->count         = 1;

            if (m_ControlBuffer != null)
            {
                m_Message->controlBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(m_ControlBuffer, 0);
                m_Message->controlBuffer.Length  = m_ControlBuffer.Length;
            }

            m_Message->flags = socketFlags;
        }
Example #2
0
        internal unsafe void SetUnmanagedStructures(byte[] buffer, int offset, int size, System.Net.SocketAddress socketAddress, SocketFlags socketFlags)
        {
            bool flag  = ((Socket)base.AsyncObject).AddressFamily == AddressFamily.InterNetwork;
            bool flag2 = ((Socket)base.AsyncObject).AddressFamily == AddressFamily.InterNetworkV6;

            this.m_MessageBuffer  = new byte[s_WSAMsgSize];
            this.m_WSABufferArray = new byte[s_WSABufferSize];
            if (flag)
            {
                this.m_ControlBuffer = new byte[s_ControlDataSize];
            }
            else if (flag2)
            {
                this.m_ControlBuffer = new byte[s_ControlDataIPv6Size];
            }
            object[] objectsToPin = new object[(this.m_ControlBuffer != null) ? 5 : 4];
            objectsToPin[0]      = buffer;
            objectsToPin[1]      = this.m_MessageBuffer;
            objectsToPin[2]      = this.m_WSABufferArray;
            this.m_SocketAddress = socketAddress;
            this.m_SocketAddress.CopyAddressSizeIntoBuffer();
            objectsToPin[3] = this.m_SocketAddress.m_Buffer;
            if (this.m_ControlBuffer != null)
            {
                objectsToPin[4] = this.m_ControlBuffer;
            }
            base.SetUnmanagedStructures(objectsToPin);
            this.m_WSABuffer             = (WSABuffer *)Marshal.UnsafeAddrOfPinnedArrayElement(this.m_WSABufferArray, 0);
            this.m_WSABuffer.Length      = size;
            this.m_WSABuffer.Pointer     = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);
            this.m_Message               = (UnsafeNclNativeMethods.OSSOCK.WSAMsg *)Marshal.UnsafeAddrOfPinnedArrayElement(this.m_MessageBuffer, 0);
            this.m_Message.socketAddress = Marshal.UnsafeAddrOfPinnedArrayElement(this.m_SocketAddress.m_Buffer, 0);
            this.m_Message.addressLength = (uint)this.m_SocketAddress.Size;
            this.m_Message.buffers       = Marshal.UnsafeAddrOfPinnedArrayElement(this.m_WSABufferArray, 0);
            this.m_Message.count         = 1;
            if (this.m_ControlBuffer != null)
            {
                this.m_Message.controlBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(this.m_ControlBuffer, 0);
                this.m_Message.controlBuffer.Length  = this.m_ControlBuffer.Length;
            }
            this.m_Message.flags = socketFlags;
        }
 internal unsafe void SetUnmanagedStructures(byte[] buffer, int offset, int size, System.Net.SocketAddress socketAddress, SocketFlags socketFlags)
 {
     bool flag = ((Socket) base.AsyncObject).AddressFamily == AddressFamily.InterNetwork;
     bool flag2 = ((Socket) base.AsyncObject).AddressFamily == AddressFamily.InterNetworkV6;
     this.m_MessageBuffer = new byte[s_WSAMsgSize];
     this.m_WSABufferArray = new byte[s_WSABufferSize];
     if (flag)
     {
         this.m_ControlBuffer = new byte[s_ControlDataSize];
     }
     else if (flag2)
     {
         this.m_ControlBuffer = new byte[s_ControlDataIPv6Size];
     }
     object[] objectsToPin = new object[(this.m_ControlBuffer != null) ? 5 : 4];
     objectsToPin[0] = buffer;
     objectsToPin[1] = this.m_MessageBuffer;
     objectsToPin[2] = this.m_WSABufferArray;
     this.m_SocketAddress = socketAddress;
     this.m_SocketAddress.CopyAddressSizeIntoBuffer();
     objectsToPin[3] = this.m_SocketAddress.m_Buffer;
     if (this.m_ControlBuffer != null)
     {
         objectsToPin[4] = this.m_ControlBuffer;
     }
     base.SetUnmanagedStructures(objectsToPin);
     this.m_WSABuffer = (WSABuffer*) Marshal.UnsafeAddrOfPinnedArrayElement(this.m_WSABufferArray, 0);
     this.m_WSABuffer.Length = size;
     this.m_WSABuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);
     this.m_Message = (UnsafeNclNativeMethods.OSSOCK.WSAMsg*) Marshal.UnsafeAddrOfPinnedArrayElement(this.m_MessageBuffer, 0);
     this.m_Message.socketAddress = Marshal.UnsafeAddrOfPinnedArrayElement(this.m_SocketAddress.m_Buffer, 0);
     this.m_Message.addressLength = (uint) this.m_SocketAddress.Size;
     this.m_Message.buffers = Marshal.UnsafeAddrOfPinnedArrayElement(this.m_WSABufferArray, 0);
     this.m_Message.count = 1;
     if (this.m_ControlBuffer != null)
     {
         this.m_Message.controlBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(this.m_ControlBuffer, 0);
         this.m_Message.controlBuffer.Length = this.m_ControlBuffer.Length;
     }
     this.m_Message.flags = socketFlags;
 }
        //
        // SetUnmanagedStructures -
        // Fills in Overlapped Structures used in an Async Overlapped Winsock call
        //   these calls are outside the runtime and are unmanaged code, so we need
        //   to prepare specific structures and ints that lie in unmanaged memory
        //   since the Overlapped calls can be Async
        //

        internal void SetUnmanagedStructures(byte[] buffer, int offset, int size, SocketAddress socketAddress, SocketFlags socketFlags)
        {
            m_MessageBuffer = new byte[s_WSAMsgSize];
            m_WSABufferArray = new byte[s_WSABufferSize];

            //ipv4 or ipv6?
            IPAddress ipAddress = (socketAddress.Family == AddressFamily.InterNetworkV6 
                ? socketAddress.GetIPAddress() : null);
            bool ipv4 = (((Socket)AsyncObject).AddressFamily == AddressFamily.InterNetwork
                || (ipAddress != null && ipAddress.IsIPv4MappedToIPv6)); // DualMode
            bool ipv6 = ((Socket)AsyncObject).AddressFamily == AddressFamily.InterNetworkV6;

            //prepare control buffer
            if (ipv4) {
                m_ControlBuffer = new byte[s_ControlDataSize];
            }
            else if (ipv6) {
                m_ControlBuffer = new byte[s_ControlDataIPv6Size];
            }

            //pin buffers
            object[] objectsToPin = new object[(m_ControlBuffer != null)?5:4];
            objectsToPin[0] = buffer;
            objectsToPin[1] = m_MessageBuffer;
            objectsToPin[2] = m_WSABufferArray;
            
            //prepare socketaddress buffer
            m_SocketAddress = socketAddress;
            m_SocketAddress.CopyAddressSizeIntoBuffer();
            objectsToPin[3] = m_SocketAddress.m_Buffer;
                
            if(m_ControlBuffer != null){
                objectsToPin[4] = m_ControlBuffer;
            }

            base.SetUnmanagedStructures(objectsToPin);

            //prepare data buffer
            m_WSABuffer = (WSABuffer*) Marshal.UnsafeAddrOfPinnedArrayElement(m_WSABufferArray, 0);
            m_WSABuffer->Length = size;
            m_WSABuffer->Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);


            //setup structure
            m_Message = (UnsafeNclNativeMethods.OSSOCK.WSAMsg*) Marshal.UnsafeAddrOfPinnedArrayElement(m_MessageBuffer, 0);
            m_Message->socketAddress = Marshal.UnsafeAddrOfPinnedArrayElement(m_SocketAddress.m_Buffer,0);
            m_Message->addressLength = (uint)m_SocketAddress.Size;
            m_Message->buffers = Marshal.UnsafeAddrOfPinnedArrayElement(m_WSABufferArray,0);
            m_Message->count = 1;

            if(m_ControlBuffer != null){
                m_Message->controlBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(m_ControlBuffer, 0);
                m_Message->controlBuffer.Length = m_ControlBuffer.Length;
            }

            m_Message->flags = socketFlags;
        }