Example #1
0
        public void Serialize(Unreal.ISerializer stream)
        {
            stream.SerializeEnum(ref this._CombatAppearance);
            stream.Serialize(ref this._CasualId);
            stream.Serialize(ref this._FullBodyId);
            stream.Serialize(ref this._TorsoId);
            stream.Serialize(ref this._ShoulderId);
            stream.Serialize(ref this._ArmId);
            stream.Serialize(ref this._LegId);
            stream.Serialize(ref this._SpecId);
            stream.Serialize(ref this._Tint1Id);
            stream.Serialize(ref this._Tint2Id);
            stream.Serialize(ref this._Tint3Id);
            stream.Serialize(ref this._PatternId);
            stream.Serialize(ref this._PatternColorId);
            stream.Serialize(ref this._HelmetId);
            stream.Serialize(ref this._HasMorphHead);

            if (this._HasMorphHead == true)
            {
                stream.Serialize(ref this._MorphHead);
            }

            stream.Serialize(ref this._EmissiveId, s => s.Version < 55, () => 0);
        }
Example #2
0
 public void Serialize(Unreal.ISerializer stream)
 {
     stream.Serialize(ref this._MarkerOwnerPath);
     stream.Serialize(ref this._MarkerOffset);
     stream.Serialize(ref this._MarkerLabel);
     stream.Serialize(ref this._BoneToAttachTo);
     stream.SerializeEnum(ref this._MarkerIconType);
 }
Example #3
0
        public void Serialize(Unreal.ISerializer stream)
        {
            stream.Serialize(ref this._IsFemale);
            stream.Serialize(ref this._ClassName);
            stream.Serialize(ref this._IsCombatPawn, s => s.Version < 37, () => true);
            stream.Serialize(ref this._IsInjuredPawn, s => s.Version < 48, () => false);
            stream.Serialize(ref this._UseCasualAppearance, s => s.Version < 48, () => false);
            stream.Serialize(ref this._Level);
            stream.Serialize(ref this._CurrentXP);
            stream.Serialize(ref this._FirstName);
            stream.Serialize(ref this._LastName);
            stream.SerializeEnum(ref this._Origin);
            stream.SerializeEnum(ref this._Notoriety);
            stream.Serialize(ref this._TalentPoints);
            stream.Serialize(ref this._MappedPower1);
            stream.Serialize(ref this._MappedPower2);
            stream.Serialize(ref this._MappedPower3);
            stream.Serialize(ref this._Appearance);
            stream.Serialize(ref this._Powers);
            stream.Serialize(ref this._GAWAssets, s => s.Version < 38, () => new List<GAWAsset>());
            stream.Serialize(ref this._Weapons);
            stream.Serialize(ref this._WeaponMods, s => s.Version < 32, () => new List<WeaponMod>());
            stream.Serialize(ref this._LoadoutWeapons, s => s.Version < 18, () => new Loadout());
            stream.Serialize(ref this._PrimaryWeapon, s => s.Version < 41, () => null);
            stream.Serialize(ref this._SecondaryWeapon, s => s.Version < 41, () => null);
            stream.Serialize(ref this._LoadoutWeaponGroups, s => s.Version < 33, () => new List<int>());
            stream.Serialize(ref this._HotKeys, s => s.Version < 19, () => new List<HotKey>());
            stream.Serialize(ref this._CurrentHealth, s => s.Version < 44, () => 0.0f);
            stream.Serialize(ref this._Credits);
            stream.Serialize(ref this._Medigel);
            stream.Serialize(ref this._Eezo);
            stream.Serialize(ref this._Iridium);
            stream.Serialize(ref this._Palladium);
            stream.Serialize(ref this._Platinum);
            stream.Serialize(ref this._Probes);
            stream.Serialize(ref this._CurrentFuel);
            stream.Serialize(ref this._Grenades, s => s.Version < 54, () => 0);

            if (stream.Version >= 25)
            {
                stream.Serialize(ref this._FaceCode);
            }
            else
            {
                throw new NotSupportedException();
            }

            stream.Serialize(ref this._ClassFriendlyName, s => s.Version < 26, () => 0);
            stream.Serialize(ref this._Guid, s => s.Version < 42, () => Guid.Empty);
        }
Example #4
0
        public void Serialize(Unreal.ISerializer stream)
        {
            stream.Serialize(ref this._DebugName);
            stream.Serialize(ref this._SecondsPlayed);
            stream.Serialize(ref this._Disc);
            stream.Serialize(ref this._BaseLevelName);
            stream.Serialize(ref this._BaseLevelNameDisplayOverrideAsRead, s => s.Version < 36, () => "None");
            stream.SerializeEnum(ref this._Difficulty);

            if (stream.Version >= 43 && stream.Version <= 46)
            {
                byte unknown = 0;
                stream.Serialize(ref unknown);
            }

            stream.Serialize(ref this._EndGameState);
            stream.Serialize(ref this._TimeStamp);
            stream.Serialize(ref this._Location);
            stream.Serialize(ref this._Rotation);
            stream.Serialize(ref this._CurrentLoadingTip);
            stream.Serialize(ref this._Levels);
            stream.Serialize(ref this._StreamingRecords);
            stream.Serialize(ref this._KismetRecords);
            stream.Serialize(ref this._Doors);
            stream.Serialize(ref this._Placeables, s => s.Version < 46, () => new List<Save.Placeable>());
            stream.Serialize(ref this._Pawns);
            stream.Serialize(ref this._Player);
            stream.Serialize(ref this._Henchmen);
            stream.Serialize(ref this._Plot);
            stream.Serialize(ref this._ME1Plot);
            stream.Serialize(ref this._PlayerVariables, s => s.Version < 34, () => new List<Save.PlayerVariable>());
            stream.Serialize(ref this._GalaxyMap);
            stream.Serialize(ref this._DependentDLC);
            stream.Serialize(ref this._Treasures, s => s.Version < 35, () => new List<Save.LevelTreasure>());
            stream.Serialize(ref this._UseModules, s => s.Version < 39, () => new List<Guid>());
            stream.SerializeEnum(ref this._ConversationMode,
                                 s => s.Version < 49,
                                 () => Save.AutoReplyModeOptions.AllDecisions);
            stream.Serialize(ref this._ObjectiveMarkers, s => s.Version < 52, () => new List<Save.ObjectiveMarker>());
            stream.Serialize(ref this._SavedObjectiveText, s => s.Version < 52, () => 0);
        }