public void Save() { string saveString = ""; for (int i = 0; i < UnlockedLevel.Count; i++) { saveString += UnlockedLevel.Get(i).ToString(); } PlayerPrefs.SetString("saveString", saveString); }
public void Save() { string saveString = ""; for (int i = 0; i < UnlockedLevel.Count; ++i) { saveString = UnlockedLevel.Get(i).ToString(); } //Debug.Log(saveString); PlayerPrefs.SetString("saveString", saveString); }
public void Load() { string loadString = PlayerPrefs.GetString("saveString"); int i = 0; foreach (char c in loadString) { if (c == 0) { UnlockedLevel.Set(0, false); } else { UnlockedLevel.Set(i, true); } i++; } }