public SkillButton Init(MainMenu menu, UnlockButton unlockButton, PlayerMove move)
 {
     this.move         = move;
     this.menu         = menu;
     this.unlockButton = unlockButton;
     buttonText.text   = move.name;
     return(this);
 }
 public void SetSkillInfo(UnlockButton unlockButton)
 {
     myUnlockButton       = unlockButton;
     skillNameText.text   = unlockButton.skillName;
     descriptionText.text = unlockButton.description + "\nCusto: " + unlockButton.cost + " DNA Points";
     infoPanel.SetActive(true);
     PlayAudio(clickSound);
 }
 public SkillButton Init(MainMenu menu, UnlockButton unlockButton, Perk perk)
 {
     this.perk         = perk;
     this.menu         = menu;
     this.unlockButton = unlockButton;
     buttonText.text   = perk.name;
     return(this);
 }
Example #4
0
        private void Form1_Click(object sender, EventArgs e)
        {
            Random _r = new Random();
            int    r  = _r.Next(1, 255);
            int    g  = _r.Next(1, 255);
            int    b  = _r.Next(1, 255);

            this.BackColor = System.Drawing.Color.FromArgb(r, g, b);

            maskedTextBox1.Hide();
            LockButton.Hide();
            UnlockButton.Hide();
        }
Example #5
0
    //private static void writingData(Unlock Powerup, UnlockButton buttonInst)
    //{
    //    buttonInst.powerUpName.text = Powerup.unlockText;
    //}

    void SaveAll()
    {
        if (PlayerPrefs.HasKey("Kale"))
        {
            return;
        }
        else
        {
            GameObject[] allButtons = GameObject.FindGameObjectsWithTag("PowerUpButton");
            foreach (GameObject buttons in allButtons)
            {
                UnlockButton buttonSaved = buttons.GetComponent <UnlockButton>();
                PlayerPrefs.SetString(buttonSaved.powerUpName.text, buttonSaved.isUnlocked.ToString());
            }
        }
    }
Example #6
0
    void FillList()
    {
        foreach (var Powerup in PowerupList)
        {
            GameObject   newButton  = Instantiate(button) as GameObject;
            UnlockButton buttonInst = newButton.GetComponent <UnlockButton>();
            buttonInst.powerUpName.text = Powerup.unlockText;

            //if (PlayerPrefs.GetString(buttonInst.powerUpName.text) == "Kale")
            {
                Powerup.unlocked       = 1;
                Powerup.isInteractable = true;
            }

            buttonInst.isUnlocked = Powerup.unlocked;
            buttonInst.GetComponent <Button>().interactable = Powerup.isInteractable;


            newButton.transform.SetParent(spacer);
            //newButton.transform.SetParent(spacer, false);
        }
        SaveAll();
    }
Example #7
0
 private void ShowAll_Click(object sender, EventArgs e)
 {
     maskedTextBox1.Show();
     LockButton.Show();
     UnlockButton.Show();
 }