public SkillButton Init(MainMenu menu, UnlockButton unlockButton, PlayerMove move) { this.move = move; this.menu = menu; this.unlockButton = unlockButton; buttonText.text = move.name; return(this); }
public void SetSkillInfo(UnlockButton unlockButton) { myUnlockButton = unlockButton; skillNameText.text = unlockButton.skillName; descriptionText.text = unlockButton.description + "\nCusto: " + unlockButton.cost + " DNA Points"; infoPanel.SetActive(true); PlayAudio(clickSound); }
public SkillButton Init(MainMenu menu, UnlockButton unlockButton, Perk perk) { this.perk = perk; this.menu = menu; this.unlockButton = unlockButton; buttonText.text = perk.name; return(this); }
private void Form1_Click(object sender, EventArgs e) { Random _r = new Random(); int r = _r.Next(1, 255); int g = _r.Next(1, 255); int b = _r.Next(1, 255); this.BackColor = System.Drawing.Color.FromArgb(r, g, b); maskedTextBox1.Hide(); LockButton.Hide(); UnlockButton.Hide(); }
//private static void writingData(Unlock Powerup, UnlockButton buttonInst) //{ // buttonInst.powerUpName.text = Powerup.unlockText; //} void SaveAll() { if (PlayerPrefs.HasKey("Kale")) { return; } else { GameObject[] allButtons = GameObject.FindGameObjectsWithTag("PowerUpButton"); foreach (GameObject buttons in allButtons) { UnlockButton buttonSaved = buttons.GetComponent <UnlockButton>(); PlayerPrefs.SetString(buttonSaved.powerUpName.text, buttonSaved.isUnlocked.ToString()); } } }
void FillList() { foreach (var Powerup in PowerupList) { GameObject newButton = Instantiate(button) as GameObject; UnlockButton buttonInst = newButton.GetComponent <UnlockButton>(); buttonInst.powerUpName.text = Powerup.unlockText; //if (PlayerPrefs.GetString(buttonInst.powerUpName.text) == "Kale") { Powerup.unlocked = 1; Powerup.isInteractable = true; } buttonInst.isUnlocked = Powerup.unlocked; buttonInst.GetComponent <Button>().interactable = Powerup.isInteractable; newButton.transform.SetParent(spacer); //newButton.transform.SetParent(spacer, false); } SaveAll(); }
private void ShowAll_Click(object sender, EventArgs e) { maskedTextBox1.Show(); LockButton.Show(); UnlockButton.Show(); }