private void CreateFrameWaitConditions() { for (int i = 0; i < CPULoadBalanceFactor; i++) { FrameWaitConditions[i] = new UnleashSignal(); } }
public GamesExecutor(int ID, UnleashSignal frameTimer) { Logger.GamesExecutorID = ID; Logger.GamesExecutorLog("Initilaising Games Executor"); FrameTimer = frameTimer; }