Example #1
0
    public static PlayerSpawner FindNearest(UniversePosition universePosition)
    {
        Debug.Log("FIND SPAWNER NEAR: " + universePosition.CellIndex);
        var nearestSpawner = _spawners
            .OrderBy(s => (s.Shiftable.CellLocalPosition - universePosition.CellLocalPosition).sqrMagnitude)
            .ThenBy(s => (s.Shiftable.UniverseCellIndex - universePosition.CellIndex).SquareMagnitude())
            .FirstOrDefault();

        Debug.Log("NEAREST SPAWNER AT: " + nearestSpawner.Shiftable.UniverseCellIndex);
        return nearestSpawner;
    }
Example #2
0
    void Awake()
    {
        _naturalScale = transform.localScale.x;
        _finalDestination = Universe.Current.GetUniversePosition(transform.position);

        _warpPos = transform.position - (transform.forward * Distance);

        _cooldown = Timeout;

        _shiftable = GetComponent<Shiftable>();

        //_rigidBody = GetComponent<Rigidbody>();
        //_rigidBody.isKinematic = true;
    }
Example #3
0
    public void SpawnSquadronVehicle(Fighter member, UniversePosition position, Quaternion rotation)
    {
        member.SpawnVehicle(member.gameObject, member.VehiclePrefab, position, rotation);
        var memberTracker = member.VehicleInstance.GetComponent<VehicleTracker>();

        var profile = member.GetComponent<ShipProfile>();

        if (profile.PrimaryWeapon != null)
            member.VehicleInstance.SetPrimaryWeapon(profile.PrimaryWeapon.gameObject);
        if (profile.SecondaryWeapon != null)
            member.VehicleInstance.SetSecondaryWeapon(profile.SecondaryWeapon.gameObject);

        var squadronTracker = member.VehicleInstance.gameObject.AddComponent<SquadronTracker>();
        squadronTracker.ArrowSprite = memberTracker.ArrowSprite;
        //squadronTracker.TrackerSprite = memberTracker.TrackerSprite;
        //squadronTracker.FarTrackerSprite = memberTracker.FarTrackerSprite;
        //squadronTracker.VeryFarTrackerSprite = memberTracker.VeryFarTrackerSprite;
        squadronTracker.LockingSprite = memberTracker.LockingSprite;
        squadronTracker.LockedSprite = memberTracker.LockedSprite;
        squadronTracker.TrackerPlanePrefab = TrackerPlanePrefab;
        Destroy(memberTracker);
        squadronTracker.CallSign = profile.CallSign;
        squadronTracker.TrackerColor = TrackerColor;
        squadronTracker.LabelFont = SquadronTrackerFont;
        squadronTracker.IsDisabled = false;
        member.IsFollowIdleDestination = true;
        var mapPin = member.VehicleInstance.gameObject.AddComponent<MapPin>();
        mapPin.ActivePin = PlayerController.Current.PlayerPinPrefab;
        mapPin.InactivePin = SquadronPinPrefab;
        mapPin.SetPinState(MapPin.MapPinState.Inactive);

        // Apply power profile
        member.VehicleInstance.Killable.MaxShield = profile.GetShield();
        member.VehicleInstance.Killable.Shield = member.VehicleInstance.Killable.MaxShield;

        var squadronShieldRegenerator = member.VehicleInstance.gameObject.AddComponent<ShieldRegenerator>();
        squadronShieldRegenerator.RegenerationDelay = ShieldRegenerateDelay;
        squadronShieldRegenerator.RegenerationRate = ShieldRegenerateRate;

        BindMemberEvents(member);

        member.enabled = true;
    }
Example #4
0
 public Vector3 GetWorldPosition(UniversePosition universePosition)
 {
     return GetWorldPosition(universePosition.CellIndex, universePosition.CellLocalPosition);
 }
Example #5
0
 public Vector3 GetAbsoluteUniversePosition(UniversePosition universePosition)
 {
     _cell = universePosition.CellIndex;
     return _cell.ToVector3() * CellSize + universePosition.CellLocalPosition;
 }
Example #6
0
 public void WarpTo(UniversePosition universePosition)
 {
     _cell = universePosition.CellIndex - ViewPort.Shiftable.UniverseCellIndex;
     ViewPort.Shiftable.SetShiftPosition(universePosition);
     Shift(_cell);
 }
Example #7
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.LeftControl))
        {
            Debug.Break();
        }
        if (_controlEnabled)
        {
            if (_playVehicleInstance != null)
            {
                var mouseHorizontal = Input.GetAxis("MouseHorizontal");
                //AimSensitivity*Input.GetAxis("MouseHorizontal")/Screen.width;
                var mouseVertical = Input.GetAxis("MouseVertical");
                //AimSensitivity*_screenAspect*Input.GetAxis("MouseVertical")/Screen.height;

                var controllerHorizontal = 0f;// AimSensitivity*Input.GetAxis("Horizontal")/Screen.width;
                var controllerVertical = 0f;// AimSensitivity*_screenAspect*Input.GetAxis("Vertical")/Screen.height;

                var _pitchYaw = Vector2.ClampMagnitude(new Vector2(controllerVertical + mouseVertical, controllerHorizontal + mouseHorizontal), MouseMoveClamp);

                if (InvertY)
                {
                    _playVehicleInstance.PitchThotttle = _pitchYaw.x * -1;
                }
                else
                {
                    _playVehicleInstance.PitchThotttle = _pitchYaw.x;
                }
                _playVehicleInstance.YawThrottle = _pitchYaw.y;
                _playVehicleInstance.RollThrottle = Input.GetAxis("Roll") + Input.GetAxis("KeyboardRoll");
                if (_playVehicleInstance.PrimaryWeaponInstance != null)
                    _playVehicleInstance.PrimaryWeaponInstance.IsTriggered = (Input.GetAxis("FireTrigger") + Input.GetAxis("MouseFireTrigger")) > 0;
                if (_playVehicleInstance.SecondaryWeaponInstance != null)
                    _playVehicleInstance.SecondaryWeaponInstance.IsTriggered = (Input.GetAxis("AltFireTrigger") + Input.GetAxis("MouseAltFireTrigger")) > 0;

                _playVehicleInstance.SetAimAt(GetAimAt());

                // Barrel roll trigger
                var curRollSign = Mathf.RoundToInt(_playVehicleInstance.RollThrottle);
                if (curRollSign != lastRollSign)
                {
                    if (lastRollSign == 0)
                    {
                        if (curRollSign == -1)
                        {
                            if (Time.time - lastLeftTime < DoubleTapTime)
                                _playVehicleInstance.TriggerBarrelRoll(curRollSign);
                            lastLeftTime = Time.time;
                        }
                        if (curRollSign == 1)
                        {
                            if (Time.time - lastRightTime < DoubleTapTime)
                                _playVehicleInstance.TriggerBarrelRoll(curRollSign);
                            lastRightTime = Time.time;
                        }
                    }
                }
                lastRollSign = curRollSign;

                _playVehicleInstance.TriggerAccelerate = false;
                if (Input.GetButton("Accelerate") || Input.GetButton("KeyboardAccelerate"))
                {
                    _playVehicleInstance.TriggerAccelerate = true;
                }

                _playVehicleInstance.TriggerBrake = false;
                if (Input.GetButton("Brake") || Input.GetButton("KeyboardBrake"))
                {
                    _playVehicleInstance.TriggerBrake = true;
                }

                _playVehicleInstance.TriggerBoost = false;
                if (Input.GetButton("Boost") || Input.GetButton("KeyboardBoost"))
                {
                    _playVehicleInstance.TriggerBoost = true;
                }

                if (Input.GetKeyUp(KeyCode.G))
                {
                    _playVehicleInstance.Killable.MaxHealth = 10000f;
                    _playVehicleInstance.Killable.Health = _playVehicleInstance.Killable.MaxHealth;
                }
                _droneHive = _playVehicleInstance.GetComponent<DroneHive>();
                if (_droneHive != null)
                {
                    if (Input.GetKeyUp(KeyCode.T))
                    {
                        _droneHive.ReleaseDrones(5);
                    }
                }

                if (_playVehicleInstance.IsBoosting)
                {
                    //Universe.Current.ViewPort.GetComponent<VehicleCamera>().TriggerShake(0.04f, 1f);
                }

                PickupCollectibles();
                _isAllowRespawn = false;
            }
            else
            {
                if (_deathCooldown >= 0f)
                {
                    _deathCooldown -= Time.deltaTime;
                    if (_deathCooldown < 0f)
                    {
                        Debug.Log("ALLOW RESPAWN");
                        _isAllowRespawn = true;
                    }
                }
            }

            if (_isAllowRespawn)
            {

                if (Squadron.GetLiveCount() == 0)
                {
                    if (Input.GetButtonUp("SquadronNext"))
                    {
                        Respawn();
                    }
                    if (Input.GetButtonUp("SquadronPrevious"))
                    {
                        Respawn();
                    }

                    if ((Input.GetAxis("FireTrigger") + Input.GetAxis("MouseFireTrigger")) > 0)
                    {
                        Respawn();
                    }
                    if ((Input.GetAxis("AltFireTrigger") + Input.GetAxis("MouseAltFireTrigger")) > 0)
                    {
                        Respawn();
                    }
                }
                else
                {
                    if ((Input.GetAxis("FireTrigger") + Input.GetAxis("MouseFireTrigger")) > 0)
                    {
                        CycleSquadron(1);
                    }
                    if ((Input.GetAxis("AltFireTrigger") + Input.GetAxis("MouseAltFireTrigger")) > 0)
                    {
                        CycleSquadron(-1);
                    }
                }
            }

            if (Input.GetKeyUp(KeyCode.R))
            {
                Respawn();
            }

            if (Input.GetKeyUp(KeyCode.Escape))
            {
                Menus.Current.ToggleQuitMenu();
            }

            // Shortcut to hangar screen
            if (Input.GetKeyUp(KeyCode.H))
            {
                ShipProfileScreen.Current.Fighters.Clear();
                foreach (var member in Squadron.Members)
                {
                    ShipProfileScreen.Current.Fighters.Add(member);
                }
                ShipProfileScreen.Current.Populate(Squadron.GetCurrentIndex());
                ShipProfileScreen.Current.Show();
            }

            if (Input.GetKeyUp(KeyCode.Z))
            {
                if (_playVehicleInstance != null)
                    _playVehicleInstance.Killable.Die();
            }

            if (Input.GetButtonUp("SquadronNext"))
            {
                CycleSquadron(1);
            }

            if (Input.GetButtonUp("SquadronPrevious"))
            {
                CycleSquadron(-1);
            }

            if (Input.GetKey(KeyCode.M))
            {
                Universe.Current.ViewPort.GetComponent<VehicleCamera>().TriggerShake(0.3f, 0.7f);
                //_playVehicleInstance.GetComponent<Killable>().Damage(5f, Vector3.zero, Vector3.forward);
            }
        }

        if (Input.GetKeyUp(KeyCode.Tab))
        {
            Map.Current.Toggle();
        }

        if (Input.GetKeyUp(KeyCode.T))
        {
            _playVehicleInstance.TriggerUTurn();
        }

        if (Input.GetKeyUp(KeyCode.I))
        {
            InventoryScreen.Current.Toggle();
        }

        Vehicle leaderVehicle;
        var playerSquadronIndex = Squadron.GetCurrentIndex();
        if (playerSquadronIndex == 0)
        {
            leaderVehicle = VehicleInstance;
        }
        else
        {
            _leader = Squadron.GetMember(playerSquadronIndex);
            leaderVehicle = _leader.VehicleInstance;

            if (leaderVehicle != null && _playVehicleInstance != null)
            {
                _leader.IdleDestination = leaderVehicle.transform.position + leaderVehicle.transform.forward * 10f;
                var leaderToPlayer = leaderVehicle.Shiftable.transform.position - _playVehicleInstance.transform.position;
                if (leaderToPlayer.sqrMagnitude > 1000f * 1000f)
                    _leader.IdleDestination = _playVehicleInstance.transform.position;
                _leader.IdleUpDestination = leaderVehicle.transform.up;
            }
        }

        if (leaderVehicle != null)
        {
            for (var i = 1; i < Squadron.GetLiveCount(); i++)
            {
                var formationOffset = Formations.GetArrowOffset(i, 10f);
                var formationDestination = leaderVehicle.transform.position + leaderVehicle.transform.rotation * formationOffset;
                Squadron.GetMember(i).IdleDestination = formationDestination;
                Squadron.GetMember(i).IdleUpDestination = leaderVehicle.transform.up;
                //Debug.DrawLine(formationDestination, formationDestination + Vector3.up*100f, Color.white);
            }

            // Swap player controlled vehicle as leader.
            if (playerSquadronIndex != 0)
            {
                var formationOffset = Formations.GetArrowOffset(playerSquadronIndex, 10f);
                Squadron.GetMember(0).IdleDestination = leaderVehicle.transform.position + leaderVehicle.transform.rotation * formationOffset;
                Squadron.GetMember(0).IdleUpDestination = leaderVehicle.transform.up;
            }
        }

        if (_playVehicleInstance != null)
        {
            if (_threatCheckCooldown >= 0f)
            {
                _threatCheckCooldown -= Time.deltaTime;
                if (_threatCheckCooldown < 0f)
                {
                    // TODO: Use non allocated Physics.OverlapSphereNonAlloc
                    //var count = Physics.OverlapSphereNonAlloc(_playVehicleInstance.transform.position, ThreatRadius, colliders, _detectableMask);
                    //for (var i=0; i<count;i++)
                    //{
                    //	var
                    //}

                    var detected = Physics.OverlapSphere(_playVehicleInstance.transform.position, ThreatRadius, _detectableMask);
                    _threatCount = detected.Count(d => d.GetComponent<Detectable>().TargetTransform.GetComponent<Targetable>() != null && d.GetComponent<Detectable>().TargetTransform.GetComponent<Targetable>().Team == Targeting.GetEnemyTeam(Team));
                    _threatCheckCooldown = 1f;

                    if (_threatCount == 0)
                        _noThreatCooldown = 0f;
                }
            }

            /*
            if (_threatCount > 0)
            {
                _noThreatCooldown = NoThreatTime;
            }
            else
            {
                if (_noThreatCooldown > 0f)
                {
                    _noThreatCooldown -= Time.deltaTime;
                }
            }
            */

            if (_noThreatCooldown >= 0f)
                _noThreatCooldown -= Time.deltaTime;

            if (Squadron.GetLiveCount() < Squadron.GetMemberCount())
            {
                //Debug.Log("REPLENISH CHECK!");
                if (_noThreatCooldown < 0f)
                {
                    //Debug.Log("REPLENISH!!!");
                    for (var i = 0; i < Squadron.GetMemberCount(); i++)
                    {
                        if (i != Squadron.GetCurrentIndex())
                        {
                            if (Squadron.GetMember(i).VehicleInstance == null)
                            {
                                _spawnPos = Universe.Current.GetUniversePosition(Utility.GetRandomDirection(-Universe.Current.ViewPort.transform.forward, 80f) * 2000f);
                                Squadron.SpawnSquadronVehicle(Squadron.GetMember(i), _spawnPos, Quaternion.identity);
                            }
                        }
                    }
                    HeadsUpDisplay.Current.RefreshSquadronIcons();
                }
            }
        }

        if (_playVehicleInstance != null)
        {
            Debug.DrawLine(_playVehicleInstance.transform.position, _playVehicleInstance.transform.position + Vector3.up * 100f, Color.magenta);
        }
    }
Example #8
0
 private void PlayerController_OnDie(Killable sender)
 {
     _noThreatCooldown = NoThreatTime;
     _deathCooldown = DeathOptionTime;
     _lastDeathUniversePosition = new UniversePosition(_playVehicleInstance.Shiftable.UniversePosition.CellIndex, _playVehicleInstance.Shiftable.UniversePosition.CellLocalPosition);
     Debug.Log("PLAYER VEHICLE DESTROYED AT: " + _lastDeathUniversePosition.CellIndex);
     HeadsUpDisplay.Current.RefreshSquadronIcon(0);
     HeadsUpDisplay.Current.TriggerCrosshairFadeOut();
 }
Example #9
0
    public void SpawnVehicle(Vehicle vehiclePrefab, UniversePosition universePosition, Quaternion rotation)
    {
        _playVehicleInstance = ((GameObject)Instantiate(vehiclePrefab.gameObject, universePosition.CellLocalPosition, rotation)).GetComponent<Vehicle>();
        _playVehicleInstance.Controller = gameObject;
        _playVehicleInstance.Shiftable.SetShiftPosition(universePosition);
        _playVehicleInstance.GetComponent<Targetable>().Team = Team;

        var member = GetComponent<Fighter>();
        member.SetVehicleInstance(_playVehicleInstance);

        _playVehicleInstance.Initialize();

        var playerCurrent = Squadron.GetMember(Squadron.GetCurrentIndex()).GetComponent<ShipProfile>();

        if (playerCurrent.PrimaryWeapon != null)
            _playVehicleInstance.SetPrimaryWeapon(playerCurrent.PrimaryWeapon.gameObject);
        if (playerCurrent.SecondaryWeapon != null)
            _playVehicleInstance.SetSecondaryWeapon(playerCurrent.SecondaryWeapon.gameObject);

        _playVehicleInstance.UTurnPath = UTurnPath;
        _playVehicleInstance.UTurnDuration = UTurnDuration;
        //Destroy(_playVehicleInstance.GetComponent<Tracker>());

        Destroy(_playVehicleInstance.GetComponent<VehicleTracker>());
        var squadronTracker = _playVehicleInstance.gameObject.AddComponent<SquadronTracker>();
        squadronTracker.ArrowSprite = Squadron.ArrowSprite;
        //squadronTracker.TrackerSprite = Squadron.TrackerSprite;
        //squadronTracker.FarTrackerSprite = Squadron.FarTrackerSprite;
        //squadronTracker.VeryFarTrackerSprite = Squadron.VeryFarTrackerSprite;
        squadronTracker.LockingSprite = Squadron.LockingTrackerSprite;
        squadronTracker.LockedSprite = Squadron.LockedTrackerSprite;
        squadronTracker.CallSign = CallSign;
        squadronTracker.TrackerColor = TrackerColor;
        squadronTracker.LabelFont = Squadron.SquadronTrackerFont;
        squadronTracker.IsDisabled = true;

        var mapPin = VehicleInstance.gameObject.AddComponent<MapPin>();
        mapPin.ActivePin = PlayerPinPrefab;
        mapPin.InactivePin = Squadron.SquadronPinPrefab;

        _playVehicleInstance.gameObject.layer = LayerMask.NameToLayer("Player");

        _playVehicleInstance.Killable.OnDamage += PlayerController_OnDamage;
        _playVehicleInstance.Killable.OnDie += PlayerController_OnDie;

        // Apply power profile
        var powerProfile = GetComponent<ShipProfile>();
        _playVehicleInstance.Killable.MaxShield = powerProfile.GetShield();
        _playVehicleInstance.Killable.Shield = _playVehicleInstance.Killable.MaxShield;

        var shieldRegenerator = _playVehicleInstance.gameObject.GetComponent<ShieldRegenerator>();
        shieldRegenerator.RegenerationDelay = Squadron.ShieldRegenerateDelay;
        shieldRegenerator.RegenerationRate = Squadron.ShieldRegenerateRate;
        shieldRegenerator.OnRegenerate += PlayerController_OnRegenerate;
    }
Example #10
0
 public void SetShiftPosition(UniversePosition position)
 {
     UniverseCellIndex = position.CellIndex;
     CellLocalPosition = position.CellLocalPosition;
 }