Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         if (!hazard && !nearLimit)
         {
             DestroyTrigger();
         }
         if (!added)
         {
             Universe.SectorEnter(transform.position);
             added = true;
         }
         if (hazard)
         {
             Universe.GM.PlayerInHazard(true);
         }
         if (nearLimit)
         {
             Universe.GM.PlayerInHazard(false);
         }
     }
 }