// Token: 0x06002475 RID: 9333 RVA: 0x000B209F File Offset: 0x000B029F private void Start() { this.pttScript = Object.FindObjectOfType <PushToTalkScript>(); UnityVoiceFrontend client = PhotonVoiceNetwork.Client; client.OnStateChangeAction = (Action <ExitGames.Client.Photon.LoadBalancing.ClientState>)Delegate.Combine(client.OnStateChangeAction, new Action <ExitGames.Client.Photon.LoadBalancing.ClientState>(this.OnVoiceClientStateChanged)); }
PhotonVoiceNetwork() { client = new UnityVoiceFrontend(this); //client.loadBalancingPeer.DebugOut = DebugLevel.ALL; //PhotonNetwork.logLevel = PhotonLogLevel.Full; // client.loadBalancingPeer.QuickResendAttempts = 3; // client.loadBalancingPeer.SentCountAllowance = 7; // PhotonNetwork.networkingPeer.QuickResendAttempts = 3; // PhotonNetwork.networkingPeer.SentCountAllowance = 7; //client.loadBalancingPeer.DebugOut = PhotonVoiceSettings.Instance.DebugLevel; // null ref while PhotonVoiceSettings is object's script }
// Token: 0x0600247F RID: 9343 RVA: 0x000B23AC File Offset: 0x000B05AC public void Start() { if (this.pushToTalkButton != null) { this.pushToTalkText = this.pushToTalkButton.GetComponentInChildren <Text>(); if (this.pushToTalkText != null) { this.pushToTalkText.text = "Talk-To-All"; } else { Debug.LogWarning("Could not find the button's text component."); } this.pushToTalkButton.gameObject.SetActive(false); this.parent = this.pushToTalkButton.transform.parent; } this.buttons = new Dictionary <int, PushToTalkPrivateButton>(4); UnityVoiceFrontend client = PhotonVoiceNetwork.Client; client.OnStateChangeAction = (Action <ExitGames.Client.Photon.LoadBalancing.ClientState>)Delegate.Combine(client.OnStateChangeAction, new Action <ExitGames.Client.Photon.LoadBalancing.ClientState>(this.OnVoiceClientStateChanged)); }
PhotonVoiceNetwork() { client = new UnityVoiceFrontend(ConnectionProtocol.Udp); }