Example #1
0
 virtual protected void Start()
 {
     _image = gameObject.GetComponent <UnityUI.Image>();
     if (_image != null)
     {
         _defaultSprite = _image.sprite;
     }
 }
 virtual protected void Start()
 {
     _toggled = true;
     SetToggle(_toggled);
     _buttonImage = this.gameObject.GetComponent <UnityUI.Image>();
     if (_buttonImage)
     {
         _originalSprite = _buttonImage.sprite;
     }
 }