Example #1
0
        /// <summary>
        /// Instantiate a prefab asynchronously
        /// Always creates a task on the Unity task scheduler even if already on the main thread.
        /// </summary>
        /// <param name="prefab">Prefab to be instantiated</param>
        /// <param name="parent">Transform the prefab should be parented to</param>
        /// <typeparam name="T">Type of the prefab</typeparam>
        /// <returns>Task that contains the instantiated prefab as the result</returns>
        public static async Task <T> InstantiateAsync <T>(T prefab, Transform parent = null) where T : UnityEngine.Object
        {
            var task = UnityTaskFactory.StartNew(() =>
            {
                var instance  = UnityEngine.Object.Instantiate(prefab, parent);
                instance.name = prefab.name;
                return(instance);
            });
            await task;

            return(task.Result as T);
        }
Example #2
0
        /// <summary>
        /// Instantiate a prefab asynchronously
        /// Always creates a task on the Unity task scheduler even if already on the main thread.
        /// </summary>
        /// <param name="prefab">Prefab to be instantiated</param>
        /// <typeparam name="T">Type of the prefab</typeparam>
        /// <returns>Task that contains the instantiated prefab as the result</returns>
        public static async Task <T> InstantiateAsync <T>(T prefab) where T : UnityEngine.Object
        {
            var task = UnityTaskFactory.StartNew(() =>
            {
                var instance  = UnityEngine.Object.Instantiate(prefab);
                instance.name = prefab.name;
                return(instance);
            });
            await task.ConfigureAwait(false);

            return(task.Result as T);
        }
 private Task RunWithSharedScheduler()
 {
     return(FiberTaskExtensions.StartNew(UnityTaskFactory.get_Default(), this.ExampleCoroutine()));
 }