UnityStartDebuggingOptions InitializeDefault(UnityStartDebuggingOptions options, string breakKind)
 {
     base.InitializeDefault(options, breakKind);
     return(options);
 }
 UnityStartDebuggingOptions GetOptions(UnityStartDebuggingOptions options)
 {
     base.GetOptions(options);
     return(options);
 }
 void Initialize(UnityStartDebuggingOptions options)
 {
     base.Initialize(options);
 }