UnityStartDebuggingOptions InitializeDefault(UnityStartDebuggingOptions options, string breakKind) { base.InitializeDefault(options, breakKind); return(options); }
UnityStartDebuggingOptions GetOptions(UnityStartDebuggingOptions options) { base.GetOptions(options); return(options); }
void Initialize(UnityStartDebuggingOptions options) { base.Initialize(options); }