public void ExecuteRunner() { if (DefaultToolPathExist) { FileSystem.CreateFile("C:/Program Files (x86)/Unity/Editor/Unity.exe"); } if (ProjectPathExist && ProjectPath != null) { FileSystem.CreateDirectory(ProjectPath); } var runner = new UnityRunner(FileSystem, Environment, ProcessRunner, Tools); runner.Run(Context, ProjectPath, Platform); }
public void ExecuteRunner() { var runner = new UnityRunner(FileSystem, Environment, ProcessRunner); runner.Run(Context, ProjectPath, Platform); }