IEnumerator LogInAccount(string uName, string pWord) { WWWForm form = new WWWForm(); form.AddField("loginUsername", uName); form.AddField("loginPassword", pWord); using (UnityRequest www = UnityWebRequest.Post("http://localhost:8080/Unity/", form)) { www.downloadHandler = new DownloadHandlerBuffer(); yield return(www.SendWebRequest()); if (www.isNetworkError) { Debug.Log(www.error); } else { string responseText = www.downloadHandler.text; Debug.Log("Response Text from the server = " + responseText); info.text = "Response Text from the server " + responseText; } } }
/// <summary> /// Begin communicating with the remote server. /// </summary> /// <param name="callback">Communication callback.</param> public void Send(Action <UnityWebRequest> callback) { m_OnComplete = callback; EditorApplication.update += OnEditorUpdate; UnityRequest.SendWebRequest(); }