public UnityWindow3D() { GameObject mascaretO = GameObject.Find("MascaretApplication"); UnityMascaretApplication uma = (UnityMascaretApplication)mascaretO.GetComponent("UnityMascaretApplication"); VRApplication mascaret = uma.mascaret; inter = (UnityMascaretInterface)mascaretO.GetComponent("UnityMascaretInterface"); }
// Use this for initialization void Start() { mascaret = GameObject.Find("MascaretApplication").GetComponent <UnityMascaretApplication>(); }
public UnityBehaviorRealizer(UnityShapeSpecification shape) { GameObject go = GameObject.Find("MascaretApplication"); UnityMascaretApplication uma = go.GetComponent <UnityMascaretApplication>(); }