static int _m_CastSkillByIndex(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SkillManager gen_to_be_invoked = (UnityMMO.SkillManager)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _skillIndex = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.CastSkillByIndex(_skillIndex);



                    return(0);
                }
                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.CastSkillByIndex(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.SkillManager.CastSkillByIndex!"));
        }
        static int _m_GetInstance_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityMMO.SkillManager gen_ret = UnityMMO.SkillManager.GetInstance(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_CastRandomSkill(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SkillManager gen_to_be_invoked = (UnityMMO.SkillManager)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.CastRandomSkill(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_GetCurAttackID(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SkillManager gen_to_be_invoked = (UnityMMO.SkillManager)translator.FastGetCSObj(L, 1);



                {
                    int gen_ret = gen_to_be_invoked.GetCurAttackID(  );
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_Init(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SkillManager gen_to_be_invoked = (UnityMMO.SkillManager)translator.FastGetCSObj(L, 1);



                {
                    int _career = LuaAPI.xlua_tointeger(L, 2);

                    gen_to_be_invoked.Init(_career);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_IsNormalAttack(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SkillManager gen_to_be_invoked = (UnityMMO.SkillManager)translator.FastGetCSObj(L, 1);



                {
                    int _skillID = LuaAPI.xlua_tointeger(L, 2);

                    bool gen_ret = gen_to_be_invoked.IsNormalAttack(_skillID);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetSkillCD(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SkillManager gen_to_be_invoked = (UnityMMO.SkillManager)translator.FastGetCSObj(L, 1);



                {
                    int  _skillID = LuaAPI.xlua_tointeger(L, 2);
                    long _endTime = LuaAPI.lua_toint64(L, 3);

                    gen_to_be_invoked.SetSkillCD(_skillID, _endTime);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }