Example #1
0
        static int _m_AddMonster(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MonsterMgr gen_to_be_invoked = (UnityMMO.MonsterMgr)translator.FastGetCSObj(L, 1);



                {
                    long _uid    = LuaAPI.lua_toint64(L, 2);
                    long _typeID = LuaAPI.lua_toint64(L, 3);
                    UnityEngine.Vector3 _pos; translator.Get(L, 4, out _pos);
                    UnityEngine.Vector3 _targetPos; translator.Get(L, 5, out _targetPos);
                    float _curHp = (float)LuaAPI.lua_tonumber(L, 6);
                    float _maxHp = (float)LuaAPI.lua_tonumber(L, 7);

                    Unity.Entities.Entity gen_ret = gen_to_be_invoked.AddMonster(_uid, _typeID, _pos, _targetPos, _curHp, _maxHp);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #2
0
        static int _s_set_MonsterContainer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MonsterMgr gen_to_be_invoked = (UnityMMO.MonsterMgr)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.MonsterContainer = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #3
0
        static int _g_get_MonsterContainer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MonsterMgr gen_to_be_invoked = (UnityMMO.MonsterMgr)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.MonsterContainer);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #4
0
        static int _m_GetInstance_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityMMO.MonsterMgr gen_ret = UnityMMO.MonsterMgr.GetInstance(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #5
0
        static int _m_OnDestroy(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MonsterMgr gen_to_be_invoked = (UnityMMO.MonsterMgr)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.OnDestroy(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #6
0
        static int _m_Init(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MonsterMgr gen_to_be_invoked = (UnityMMO.MonsterMgr)translator.FastGetCSObj(L, 1);



                {
                    GameWorld _world = (GameWorld)translator.GetObject(L, 2, typeof(GameWorld));

                    gen_to_be_invoked.Init(_world);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #7
0
        static int _m_GetName(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MonsterMgr gen_to_be_invoked = (UnityMMO.MonsterMgr)translator.FastGetCSObj(L, 1);



                {
                    Unity.Entities.Entity _entity; translator.Get(L, 2, out _entity);

                    string gen_ret = gen_to_be_invoked.GetName(_entity);
                    LuaAPI.lua_pushstring(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }