static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.FightFlyWord gen_ret = new UnityMMO.FightFlyWord(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.FightFlyWord constructor!")); }
static int _m_StartFly(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.FightFlyWord gen_to_be_invoked = (UnityMMO.FightFlyWord)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StartFly( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.FightFlyWord gen_to_be_invoked = (UnityMMO.FightFlyWord)translator.FastGetCSObj(L, 1); { long _num = LuaAPI.lua_toint64(L, 2); long _flag = LuaAPI.lua_toint64(L, 3); gen_to_be_invoked.SetData(_num, _flag); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }