Example #1
0
        static int _g_get_pos(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.BaseSceneInfoData gen_to_be_invoked = (UnityMMO.BaseSceneInfoData)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.pos);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #2
0
        static int _s_set_pos(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.BaseSceneInfoData gen_to_be_invoked = (UnityMMO.BaseSceneInfoData)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3        gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.pos = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _pos; translator.Get(L, 2, out _pos);

                    UnityMMO.BaseSceneInfoData gen_ret = new UnityMMO.BaseSceneInfoData(_pos);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.BaseSceneInfoData constructor!"));
        }