Example #1
0
        public unsafe TextGenerationSettings()
        {
            byte **data    = stackalloc byte *[classsize];
            IntPtr pointer = UnityInternals.value_box(InternalClassPointerStore <TextGenerationSettings> .NativeClassPtr, (IntPtr)data);

            myGcHandle = UnityInternals.gchandle_new(pointer, false);
        }