Example #1
0
 // ctor For setting inspector defaults if nested in another inspector/property
 public AxisInputMethod(UnityInputMethod inputMethod, string axisName, KeyCode posKey, KeyCode negKey)
 {
     _inputMethod = inputMethod;
     _axisName    = axisName;
     _positiveKey = posKey;
     _negativeKey = negKey;
 }
Example #2
0
 // ctor For setting inspector defaults if nested in another inspector/property
 public ButtonInputMethod(UnityInputMethod inputMethod, string axisName, KeyCode key)
 {
     _axisName    = axisName;
     _key         = key;
     _inputMethod = inputMethod;
 }