public IEnumerator PlayerInputShouldReturnsTrueWhenPress(Button button) { playerInput.AssignJoystick(_1); inputMock.GetButton(button.GetInputName(_1)).Returns(true); yield return(null); var buttonFromPlayer = playerInput.ButtonIsDown(button); buttonFromPlayer.Should().BeTrue(); }
public IEnumerator ShouldSpawnAPLayerIfPressStart() { inputMock.GetButton(Button.Start.GetInputName(_1)).Returns(true); yield return(null); var player = Object.FindObjectOfType <PlayerInput>(); player.Should().NotBeNull(); }
public bool ButtonIsDown(JoystickButton button) => input.GetButton(button.GetInputName(JoystickNumber));