// Use this for initialization void Start() { TweenSharkUnity3D.Initialize(this); // make sure that this object always stay in the scene DontDestroyOnLoad(this); _renderer = new UnityGuiRenderer(GuiSkin.ToSkin()); _hardware = new UnityHardware(); _stage = new GuiStage(); _stage.AddChild(new GuiMain()); _stage.SetDebugMode(true); }
public Gui(GUISkin skin) : base() { _renderer = new UnityGuiRenderer(skin.ToSkin()); _hardware = new UnityHardware(); }