private void OnMsgLoginSystemLG2GCAckAccountLogin(UnityFrame.CMsg msgData) { if (m_loginState != LoginState.CONNECT_LOGINSERVER_WAIT_LOGIN) { SetLoginState(LoginState.CONNECT_LOGINSERVER_FAIL); CGameClient.Singleton.Disconnect(); return; } CMsgLoginSystemLG2GCAckAccountLogin accountLogin = (CMsgLoginSystemLG2GCAckAccountLogin)msgData; if ((EErrorPlayerLoginServer)accountLogin.m_state != EErrorPlayerLoginServer.ELOGINRESULT_SUCCESS) { SetLoginState(LoginState.CONNECT_LOGINSERVER_FAIL); CGameClient.Singleton.Disconnect(); SetLoginResult((EErrorPlayerLoginServer)accountLogin.m_state); return; } m_gameServerIP = accountLogin.m_gameServerIP; m_gameServerPort = accountLogin.m_gameServerPort; m_loginKey = accountLogin.m_loginKey; m_loginSession = accountLogin.m_loginSession; m_accountKey = accountLogin.m_accountKey; SetLoginState(LoginState.CONNECT_LOGINSERVER_SUCCESS); CGameClient.Singleton.Disconnect(); UnityUtility.CTrace.Singleton.debug("[LG][m_accountKey={0}][m_zoneID={1}]", m_accountKey.m_accountID.ToString(), m_accountKey.m_zoneID.ToString()); }
private void OnMsgLoginSystemLG2GCAckGetAccountToken(UnityFrame.CMsg msgData) { CMsgLoginSystemLG2GCAckGetAccountToken msg = (CMsgLoginSystemLG2GCAckGetAccountToken)msgData; m_getTakenResult = (EGetAccountTokenResult)msg.m_state; m_token = msg.m_token; m_accountKey.m_accountID = msg.m_accountID; CGameClient.Singleton.Disconnect(); }
public bool SendMsg(UnityFrame.CMsg msgData) { if (Net != null) { if (!Net.SendAsync(msgData)) { CGameClient.LostMsgData = msgData; if (LoginSystem.ConnectServerType == UnityGMClient.CLoginSystem.EConnectServerType.CONNECT_SERVER_GT) { return(CGameClient.Singleton.SendMsgReConnectServer()); } return(false); } return(true); } return(false); }
/// <summary> /// 连接网关回调 /// </summary> /// <param name="msgData"></param> private void OnMsgLoginSystemGM2GCAckAccountLogin(UnityFrame.CMsg msgData) { if ((m_loginState != LoginState.CONNECT_GAMESERVER_WAIT_LOGIN) && (ConnectCallBackType != EConnectCallBack.CONNECT_CB_RECONNECT_GT)) { SetLoginState(LoginState.CONNECT_GAMESERVER_FAIL); CGameClient.Singleton.Disconnect(); return; } CMsgLoginSystemGM2GCAckAccountLogin accountLogin = (CMsgLoginSystemGM2GCAckAccountLogin)msgData; UnityUtility.CTrace.Singleton.debug("[GT][m_state={0}]]", ((EErrorPlayerLoginServer)accountLogin.m_state).ToString()); if ((EErrorPlayerLoginServer)accountLogin.m_state != EErrorPlayerLoginServer.ELOGINRESULT_SUCCESS) { if ((EErrorPlayerLoginServer)accountLogin.m_state == EErrorPlayerLoginServer.ELOGINRESULT_SUCCESS_FIRST) { if (ConnectCallBackType == EConnectCallBack.CONNECT_CB_RECONNECT_GT) { SendLostMsg(); return; } SetLoginState(LoginState.CONNECT_GAMESERVER_SUCCESS); SetLoginResult(EErrorPlayerLoginServer.ELOGINRESULT_SUCCESS_FIRST); return; } if (ConnectCallBackType == EConnectCallBack.CONNECT_CB_RECONNECT_GT) { UnityUtility.CTrace.Singleton.debug("[GT][m_state={0}]][recoennect fail]", ((EErrorPlayerLoginServer)accountLogin.m_state).ToString()); NotifyNetState(ENetStatus.ENETSTATUS_RECONNECT_INVALID); return; } SetLoginState(LoginState.CONNECT_GAMESERVER_FAIL); CGameClient.Singleton.Disconnect(); SetLoginResult((EErrorPlayerLoginServer)accountLogin.m_state); return; } SetLoginState(LoginState.CONNECT_GAMESERVER_SUCCESS); if (ConnectCallBackType == EConnectCallBack.CONNECT_CB_RECONNECT_GT) { SendLostMsg(); return; } CMsgLoginSystemGM2GCAckAccountLogin.CallBack(accountLogin); }
private void CallbackRecvAsync(UnityUtility.CBuffer buffer) { m_stream.Buffer = buffer; uint id = 0; if (!m_stream.Read(ref id)) { UnityUtility.CTrace.Singleton.debug("解析消息ID错误"); m_netTcpClient.Disconnect(); return; } UnityFrame.CMsgID msgID = new UnityFrame.CMsgID(id); UnityFrame.CMsg msgData = CGameClient.Singleton.MsgFactory.CreateMessageByMsgID(msgID); if (msgData != null) { UnityUtility.CTrace.Singleton.debug("解析消息[{0}.{1}.{2}][{3}]", msgID.ServerType.ServerType, msgID.FuncType.FuncType, msgID.MsgNumber, msgData.ToString()); if (!msgData.SerializeFrom(m_stream)) { m_netTcpClient.Disconnect(); return; } if (m_stream.Buffer.CanRead) { UnityUtility.CTrace.Singleton.error("解析消息ParseMessage[{0}.{1}.{2}]失败,消息还有多余数据", msgID.ServerType.ServerType, msgID.FuncType.FuncType, msgID.MsgNumber); m_netTcpClient.Disconnect(); return; } if (!CGameClient.Singleton.MsgExecMgr.ParseMessage(msgData)) { UnityUtility.CTrace.Singleton.error("解析消息ParseMessage[{0}.{1}.{2}][{3}]失败", msgID.ServerType.ServerType, msgID.FuncType.FuncType, msgID.MsgNumber, msgData.ToString()); m_netTcpClient.Disconnect(); return; } } else { UnityUtility.CTrace.Singleton.error("解析消息ParseMessage[{0}.{1}.{2}]创建消息失败", msgID.ServerType.ServerType, msgID.FuncType.FuncType, msgID.MsgNumber); m_netTcpClient.Disconnect(); return; } }
public override UnityFrame.CMsgID CreateMsgIDByType(Type type) { try { Assembly asm = Assembly.GetExecutingAssembly(); Object obj = asm.CreateInstance(type.FullName, true); if (obj != null) { UnityFrame.CMsg msg = (UnityFrame.CMsg)obj; if (msg != null) { return(msg.MsgID); } } return(null); } catch (System.Exception) { return(null); } }
public bool SendAsync(UnityFrame.CMsg msgData) { UnityUtility.CTrace.Singleton.debug("发送消息[{0}.{1}.{2}][{3}]", msgData.MsgID.ServerType.ServerType, msgData.MsgID.FuncType.FuncType, msgData.MsgID.MsgNumber, msgData.ToString()); UnityUtility.CStream stream = new UnityUtility.CStream(); stream.Write(msgData.MsgID.MsgID); if (!msgData.SerializeTo(stream)) { return(false); } if (!m_netTcpClient.SendAsync(stream)) { // UnityUtility.CTrace.Singleton.error("发送消息[{0}.{1}.{2}][{3}]", msgData.MsgID.ServerType.ServerType, msgData.MsgID.FuncType.FuncType, msgData.MsgID.MsgNumber, msgData.ToString()); // return false; UnityUtility.CTrace.Singleton.error("发送消息[{0}.{1}.{2}][{3}]Fail", msgData.MsgID.ServerType.ServerType, msgData.MsgID.FuncType.FuncType, msgData.MsgID.MsgNumber, msgData.ToString()); //CGameClient.LostMsgData = msgData; //CGameClient.Singleton.SendMsgReConnectServer(); return(false); } return(true); }
private void OnMsgPetSystemGM2GCAckPetFastQuitPool(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckPetFastQuitPool ack = (CMsgPetSystemGM2GCAckPetFastQuitPool)msgData; CMsgPetSystemGM2GCAckPetFastQuitPool.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckPetStandUp(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckPetStandUp ack = (CMsgPetSystemGM2GCAckPetStandUp)msgData; CMsgPetSystemGM2GCAckPetStandUp.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckPetSitDown(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckPetSitDown ack = (CMsgPetSystemGM2GCAckPetSitDown)msgData; CMsgPetSystemGM2GCAckPetSitDown.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckPetGetHotSpringTaskDetail(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckPetGetHotSpringTaskDetail ack = (CMsgPetSystemGM2GCAckPetGetHotSpringTaskDetail)msgData; CMsgPetSystemGM2GCAckPetGetHotSpringTaskDetail.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckSendPetGift(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckSendPetGift ack = (CMsgPetSystemGM2GCAckSendPetGift)msgData; CMsgPetSystemGM2GCAckSendPetGift.CallBack(ack); }
private void OnMsgSceneSystemGM2GCAckRoleRevive(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckRoleRevive ack = (CMsgSceneSystemGM2GCAckRoleRevive)msgData; CMsgSceneSystemGM2GCAckRoleRevive.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckExpandHotSpring(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckExpandHotSpring ack = (CMsgPetSystemGM2GCAckExpandHotSpring)msgData; CMsgPetSystemGM2GCAckExpandHotSpring.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckHotSpringTaskEnd(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckHotSpringTaskEnd ack = (CMsgPetSystemGM2GCAckHotSpringTaskEnd)msgData; CMsgPetSystemGM2GCAckHotSpringTaskEnd.CallBack(ack); }
private void OnCMsgSceneSystemGM2GCAckAddNewArenaChallengeRecord(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckAddNewArenaChallengeRecord ack = (CMsgSceneSystemGM2GCAckAddNewArenaChallengeRecord)msgData; CMsgSceneSystemGM2GCAckAddNewArenaChallengeRecord.CallBack(ack); }
private void OnMsgSceneSystemGM2GCAckGetStroyInstanceProgress(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckGetStroyInstanceProgress ack = (CMsgSceneSystemGM2GCAckGetStroyInstanceProgress)msgData; CMsgSceneSystemGM2GCAckGetStroyInstanceProgress.CallBack(ack); }
private void OnCMsgSceneSystemGM2GCAckChallengeArenaRoleFinish(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckChallengeArenaRoleFinish ack = (CMsgSceneSystemGM2GCAckChallengeArenaRoleFinish)msgData; CMsgSceneSystemGM2GCAckChallengeArenaRoleFinish.CallBack(ack); }
private void OnMsgSceneSystemGM2GCAckGetNewArenaChallengees(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckGetNewArenaChallengees ack = (CMsgSceneSystemGM2GCAckGetNewArenaChallengees)msgData; CMsgSceneSystemGM2GCAckGetNewArenaChallengees.CallBack(ack); }
private void OnMsgSceneSystemGM2GCAckGetRoleArenaData(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckGetRoleArenaData ack = (CMsgSceneSystemGM2GCAckGetRoleArenaData)msgData; CMsgSceneSystemGM2GCAckGetRoleArenaData.CallBack(ack); }
private void OnMsgSceneSystemGM2GCAckQuitScene(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckQuitScene ack = (CMsgSceneSystemGM2GCAckQuitScene)msgData; CMsgSceneSystemGM2GCAckQuitScene.CallBack(ack); }
void OnMsgSceneSystemGM2GCAckEnterScene(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckEnterScene ack = (CMsgSceneSystemGM2GCAckEnterScene)msgData; CMsgSceneSystemGM2GCAckEnterScene.CallBack(ack); }
// private void OnMsgPetSystemGM2GCNtfUpdateHotSpring(UnityFrame.CMsg msgData) // { // CMsgPetSystemGM2GCNtfUpgradePet ack = (CMsgPetSystemGM2GCNtfUpgradePet)msgData; // CMsgPetSystemGM2GCNtfUpgradePet.CallBack(ack); // } private void OnMsgPetSystemGM2GCNtfActiveHotSpringTask(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCNtfActiveHotSpringTask ack = (CMsgPetSystemGM2GCNtfActiveHotSpringTask)msgData; CMsgPetSystemGM2GCNtfActiveHotSpringTask.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckUnlockPet(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckUnlockPet ack = (CMsgPetSystemGM2GCAckUnlockPet)msgData; CMsgPetSystemGM2GCAckUnlockPet.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckPetFinishHotSpringTask(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckPetFinishHotSpringTask ack = (CMsgPetSystemGM2GCAckPetFinishHotSpringTask)msgData; CMsgPetSystemGM2GCAckPetFinishHotSpringTask.CallBack(ack); }
private void OnMsgLoginSystemLG2GCAckRegisterAccount(UnityFrame.CMsg msgData) { CMsgLoginSystemLG2GCAckRegisterAccount msg = (CMsgLoginSystemLG2GCAckRegisterAccount)msgData; m_registerResult = (ERegisterResult)msg.m_state; CGameClient.Singleton.Disconnect(); }
private void OnMsgPetSystemGM2GCAckGetPetUnlockData(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckGetPetUnlockData ack = (CMsgPetSystemGM2GCAckGetPetUnlockData)msgData; CMsgPetSystemGM2GCAckGetPetUnlockData.CallBack(ack); }
private void OnMsgSceneSystemGM2GCAckRestoreStageTickets(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckRestoreStageTickets ack = (CMsgSceneSystemGM2GCAckRestoreStageTickets)msgData; CMsgSceneSystemGM2GCAckRestoreStageTickets.CallBack(ack); }
private void OnMsgPetSystemGM2GCAckGetPetBaseInforList(UnityFrame.CMsg msgData) { CMsgPetSystemGM2GCAckGetPetBaseInforList ack = (CMsgPetSystemGM2GCAckGetPetBaseInforList)msgData; CMsgPetSystemGM2GCAckGetPetBaseInforList.CallBack(ack); }
private void OnSMsgServerLinkXS2XXReqPing(UnityFrame.CMsg msgData) { SMsgServerLinkXS2XXReqPing msg = new SMsgServerLinkXS2XXReqPing(); CGameClient.Singleton.SendMsg(msg); }