Example #1
0
    private void CreatePathCommand()
    {
        if (selected == null)
        {
            return;
        }
        int     minGroupPointer  = 30;
        int     minGroupLenght   = 1;
        int     minSinglePointer = 10;
        Vector3 startPoint       = selected.transform.position;
        bool    isMin            = mousePath.Count > minGroupPointer || UnityExtension.SumPath(mousePath) > minGroupLenght;

        ImprovePath();
        if (selectedGroup.Count > 1 && isMin)
        {
            for (int i = 0; i < selectedGroup.Count; i++)
            {
                if (selectedGroup[i] == null)
                {
                    continue;
                }
                Vector3        offset = selectedGroup[i].transform.position - startPoint;
                List <Vector3> gPath  = new List <Vector3>(mousePath);
                for (int g = 0; g < gPath.Count; g++)
                {
                    gPath[g] += offset;
                }
                selectedGroup[i].SetPathCommand(gPath);
            }
        }
        else if (mousePath.Count > minSinglePointer)
        {
            selected.SetPathCommand(mousePath);
        }
        selectedGroup.Clear();
        selected  = null;
        mousePath = new List <Vector3>();
    }