public static void RegisterPersistentListener(this UnityEventBase self, int index, UnityAction <int> unityAction, int argument) { UnityEventTools.RegisterIntPersistentListener(self, index, unityAction, argument); }
public static void RegisterPersistentListener(this UnityEventBase self, int index, UnityAction <int> unityAction, int argument) { UnityEventTools.RegisterIntPersistentListener(self, index, unityAction, argument); }