Example #1
0
        private void Init()
        {
            rgbMat = new Mat();

            if (capture.isOpened())
            {
                Debug.Log("capture.isOpened() true");
            }
            else
            {
                Debug.Log("capture.isOpened() false");
            }


            Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT));
            Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT));
            Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC));
            Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES));
            Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO));
            Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT));
            Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS));
            Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH));
            Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT));

            capture.grab();
            capture.retrieve(rgbMat, 0);
            colors  = new Color32[rgbMat.cols() * rgbMat.rows()];
            texture = new Texture2D(rgbMat.cols(), rgbMat.rows(), TextureFormat.RGBA32, false);
            gameObject.transform.localScale = new Vector3(-((float)rgbMat.cols() / (float)rgbMat.rows()), -1, -1);
            capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);


            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;
        }
        private void Init()
        {
            rgbMat = new Mat();

            if (capture.isOpened())
            {
                Debug.Log("capture.isOpened() true");
            }
            else
            {
                Debug.Log("capture.isOpened() false");
            }


            Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT));
            Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT));
            Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC));
            Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES));
            Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO));
            Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT));
            Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS));
            Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH));
            Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT));

            capture.grab();
            capture.retrieve(rgbMat, 0);
            int frameWidth  = rgbMat.cols();
            int frameHeight = rgbMat.rows();

            colors  = new Color32[frameWidth * frameHeight];
            texture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGBA32, false);
            gameObject.transform.localScale = new Vector3((float)frameWidth, (float)frameHeight, 1);
            float widthScale  = (float)Screen.width / (float)frameWidth;
            float heightScale = (float)Screen.height / (float)frameHeight;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2;
            }
            else
            {
                Camera.main.orthographicSize = (float)frameHeight / 2;
            }
            capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);


            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;


            trackers = MultiTracker.create();
            objects  = new MatOfRect2d();

            trackingColorList = new List <Scalar> ();
            selectedPointList = new List <Point> ();
        }
Example #3
0
        private void Initialize()
        {
            rgbMat = new Mat();

            if (!capture.isOpened())
            {
                Debug.LogError("capture.isOpened() is false. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
            }

            Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT));
            Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT));
            Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC));
            Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES));
            Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO));
            Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT));
            Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS));
            Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH));
            Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT));
            double ext = capture.get(Videoio.CAP_PROP_FOURCC);

            Debug.Log("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24));

            capture.grab();
            capture.retrieve(rgbMat, 0);
            int frameWidth  = rgbMat.cols();
            int frameHeight = rgbMat.rows();

            colors  = new Color32[frameWidth * frameHeight];
            texture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGB24, false);
            gameObject.transform.localScale = new Vector3((float)frameWidth, (float)frameHeight, 1);
            float widthScale  = (float)Screen.width / (float)frameWidth;
            float heightScale = (float)Screen.height / (float)frameHeight;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2;
            }
            else
            {
                Camera.main.orthographicSize = (float)frameHeight / 2;
            }
            capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);

            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;
        }
Example #4
0
        private void PlayVideo(string filePath)
        {
            if (isPlaying || isRecording)
            {
                return;
            }

            capture = new UnityEngine.XR.WSA.WebCam.VideoCapture();
            capture.open(filePath);

            if (!capture.isOpened())
            {
                Debug.LogError("capture.isOpened() is false. ");
                capture.release();
                return;
            }

            Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT));
            Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT));
            Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC));
            Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES));
            Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO));
            Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT));
            Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS));
            Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH));
            Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT));
            double ext = capture.get(Videoio.CAP_PROP_FOURCC);

            Debug.Log("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24));

            capture.grab();
            previewRgbMat = new Mat();
            capture.retrieve(previewRgbMat, 0);
            int frameWidth  = previewRgbMat.cols();
            int frameHeight = previewRgbMat.rows();

            previewColors  = new Color32[frameWidth * frameHeight];
            previrwTexture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGB24, false);

            capture.set(Videoio.CAP_PROP_POS_FRAMES, 0);

            previewPanel.texture = previrwTexture;

            isPlaying = true;
        }