private void InteractionManager_SourceReleasedCallback(UnityEngine.XR.WSA.Input.InteractionSourceReleasedEventArgs eventArgs) { UnityEngine.XR.WSA.Input.InteractionSourceState state = eventArgs.state; AFocuser focuser = GetFocuserForSource(state.source.kind); OnReleasedEvent(focuser); }
private void InteractionManager_SourceReleased(UnityEngine.XR.WSA.Input.InteractionSourceReleasedEventArgs eventArgs) { UnityEngine.XR.WSA.Input.InteractionSourceState hand = eventArgs.state; // Stop displaying the guidance indicator when the user releases their finger from the pressed state. RemoveTrackedHand(hand); }