System.Collections.IEnumerator PrintCpuFreq() { var data = new int[8]; var builder = new System.Text.StringBuilder(); var wait = new UnityEngine.WaitForSeconds(2f); while (true) { if (Android.CpuFreqency.CpuFrequency.Read(ref data, 8)) { builder.Length = 0; builder.Append("CPU周波数の取得に成功しました\n\n"); for (var i = 0; i < data.Length; i++) { if (data[i] < 0) { continue; } builder.AppendFormat("{0}: {1}KHz\n", i, data[i]); } UnityEngine.Debug.Log(builder.ToString()); } else { UnityEngine.Debug.Log("CPU周波数の取得に失敗しました"); } yield return(wait); } }
public static void Register() { if (doNotModify) { return; } object o = null; { UnityEngine.WaitForSeconds v = (UnityEngine.WaitForSeconds)o; v = new UnityEngine.WaitForSeconds((System.Single)o); v.Equals((System.Object)o); v.GetHashCode(); v.ToString(); } { System.Threading.Thread v = (System.Threading.Thread)o; v = new System.Threading.Thread((System.Threading.ThreadStart)o); v = new System.Threading.Thread((System.Threading.ThreadStart)o, (System.Int32)o); v = new System.Threading.Thread((System.Threading.ParameterizedThreadStart)o); v = new System.Threading.Thread((System.Threading.ParameterizedThreadStart)o, (System.Int32)o); var p1 = v.CurrentUICulture; var p2 = v.CurrentCulture; var p3 = System.Threading.Thread.CurrentPrincipal; System.Threading.Thread.CurrentPrincipal = (System.Security.Principal.IPrincipal)o; var p4 = System.Threading.Thread.CurrentThread; var p5 = v.IsThreadPoolThread; var p6 = v.IsAlive; var p7 = v.IsBackground; v.IsBackground = (System.Boolean)o; var p8 = v.Name; v.Name = (System.String)o; var p9 = v.ThreadState; var pA = v.ManagedThreadId; v.Start(); v.Start((System.Object)o); v.Join((System.TimeSpan)o); System.Threading.Thread.Sleep((System.TimeSpan)o); System.Threading.Thread.AllocateDataSlot(); System.Threading.Thread.AllocateNamedDataSlot((System.String)o); System.Threading.Thread.GetNamedDataSlot((System.String)o); System.Threading.Thread.FreeNamedDataSlot((System.String)o); System.Threading.Thread.GetData((System.LocalDataStoreSlot)o); System.Threading.Thread.SetData((System.LocalDataStoreSlot)o, (System.Object)o); System.Threading.Thread.GetDomain(); v.Abort(); v.Abort((System.Object)o); System.Threading.Thread.SpinWait((System.Int32)o); System.Threading.Thread.BeginCriticalRegion(); System.Threading.Thread.EndCriticalRegion(); System.Threading.Thread.BeginThreadAffinity(); System.Threading.Thread.EndThreadAffinity(); v.GetApartmentState(); v.SetApartmentState((System.Threading.ApartmentState)o); v.TrySetApartmentState((System.Threading.ApartmentState)o); v.GetHashCode(); v.DisableComObjectEagerCleanup(); v.Equals((System.Object)o); v.ToString(); } }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single seconds = *(float *)&ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.WaitForSeconds(seconds); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
int __CreateInstanceUnityEngineWaitForSeconds(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; if (gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _seconds = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.WaitForSeconds gen_ret = new UnityEngine.WaitForSeconds(_seconds); translator.Push(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WaitForSeconds constructor!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _seconds = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = new UnityEngine.WaitForSeconds(_seconds); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WaitForSeconds constructor!")); }
public override IEnumerator Tick(UnityEngine.WaitForSeconds delayStart = null) { return(base.Tick(delayStart)); }