static StackObject *get_onValueChanged_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.onValueChanged; return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
public override void OnEnter() { GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go!=null) { _scrollbar = _go.GetComponent<UnityEngine.UI.Scrollbar>(); } DoGetValue(); if (!everyFrame) { Finish(); } }
int UnityEngineUIScrollbar_m_GraphicUpdateComplete(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.GraphicUpdateComplete( ); return(0); } }
public override void OnEnter() { GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go != null) { _scrollbar = _go.GetComponent <UnityEngine.UI.Scrollbar>(); } DoGetValue(); if (!everyFrame) { Finish(); } }
static StackObject *get_numberOfSteps_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.numberOfSteps; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }
public override void OnEnter() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go!=null) { _scrollbar = go.GetComponent<UnityEngine.UI.Scrollbar>(); if (_scrollbar!=null) { _scrollbar.onValueChanged.AddListener(DoOnValueChanged); }else{ LogError("Missing UI.Scrollbar on "+go.name); } }else{ LogError("Missing GameObject"); } }
int UnityEngineUIScrollbar_m_FindSelectableOnDown(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { UnityEngine.UI.Selectable gen_ret = gen_to_be_invoked.FindSelectableOnDown( ); translator.Push(L, gen_ret); return(1); } }
static StackObject *set_size_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.size = value; return(__ret); }
static StackObject *set_numberOfSteps_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @value = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.numberOfSteps = value; return(__ret); }
int UnityEngineUIScrollbar_m_OnInitializePotentialDrag(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); gen_to_be_invoked.OnInitializePotentialDrag(_eventData); return(0); } }
public override void OnEnter() { GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go!=null) { _scrollbar = _go.GetComponent<UnityEngine.UI.Scrollbar>(); } if (resetOnExit.Value) { _originalValue = _scrollbar.direction; } DoSetValue(); Finish(); }
int UnityEngineUIScrollbar_m_SetValueWithoutNotify(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { float _input = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetValueWithoutNotify(_input); return(0); } }
int UnityEngineUIScrollbar_m_Rebuild(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { UnityEngine.UI.CanvasUpdate _executing; translator.Get(L, 2, out _executing); gen_to_be_invoked.Rebuild(_executing); return(0); } }
static StackObject *OnInitializePotentialDrag_24(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.EventSystems.PointerEventData @eventData = (UnityEngine.EventSystems.PointerEventData) typeof(UnityEngine.EventSystems.PointerEventData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.OnInitializePotentialDrag(@eventData); return(__ret); }
static StackObject *set_handleRect_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RectTransform @value = (UnityEngine.RectTransform) typeof(UnityEngine.RectTransform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.handleRect = value; return(__ret); }
public override void OnEnter() { GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go != null) { _scrollbar = _go.GetComponent <UnityEngine.UI.Scrollbar>(); } if (resetOnExit.Value) { _originalValue = _scrollbar.direction; } DoSetValue(); Finish(); }
static StackObject *Rebuild_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.CanvasUpdate @executing = (UnityEngine.UI.CanvasUpdate) typeof(UnityEngine.UI.CanvasUpdate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Rebuild(@executing); return(__ret); }
static StackObject *set_onValueChanged_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.Scrollbar.ScrollEvent @value = (UnityEngine.UI.Scrollbar.ScrollEvent) typeof(UnityEngine.UI.Scrollbar.ScrollEvent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.onValueChanged = value; return(__ret); }
public static ScrollbarFixer8 ConfigureDinamicallyCreatedScrollbar(UnityEngine.UI.Scrollbar scrollbar, IOSA iAdapter, RectTransform viewport, bool addFixerIfDoesntExist = true) { var instanceScollbarFixer = scrollbar.GetComponent <ScrollbarFixer8>(); if (!instanceScollbarFixer) { if (!addFixerIfDoesntExist) { return(null); } instanceScollbarFixer = scrollbar.gameObject.AddComponent <ScrollbarFixer8>(); } //instanceScollbarFixer.scrollRect = _WindowParams.scrollRect; instanceScollbarFixer.externalScrollRectProxy = iAdapter; instanceScollbarFixer.viewport = viewport; return(instanceScollbarFixer); }
int UnityEngineUIScrollbar_m_SetDirection(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { UnityEngine.UI.Scrollbar.Direction _direction; translator.Get(L, 2, out _direction); bool _includeRectLayouts = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetDirection(_direction, _includeRectLayouts); return(0); } }
static StackObject *FindSelectableOnDown_23(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.FindSelectableOnDown(); object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _m_LayoutComplete(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar __cl_gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.LayoutComplete( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GraphicUpdateComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.GraphicUpdateComplete( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
public override void OnEnter() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go != null) { _scrollbar = go.GetComponent <UnityEngine.UI.Scrollbar>(); if (_scrollbar != null) { _scrollbar.onValueChanged.AddListener(DoOnValueChanged); } else { LogError("Missing UI.Scrollbar on " + go.name); } } else { LogError("Missing GameObject"); } }
static int _m_FindSelectableOnDown(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar __cl_gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.Selectable __cl_gen_ret = __cl_gen_to_be_invoked.FindSelectableOnDown( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static StackObject *SetDirection_25(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @includeRectLayouts = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar.Direction @direction = (UnityEngine.UI.Scrollbar.Direction) typeof(UnityEngine.UI.Scrollbar.Direction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.UI.Scrollbar instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetDirection(@direction, @includeRectLayouts); return(__ret); }
static int _m_OnInitializePotentialDrag(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar __cl_gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); try { { UnityEngine.EventSystems.PointerEventData eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); __cl_gen_to_be_invoked.OnInitializePotentialDrag(eventData); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Rebuild(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar __cl_gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.CanvasUpdate executing; translator.Get(L, 2, out executing); __cl_gen_to_be_invoked.Rebuild(executing); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public static void Postfix(ref float ___curNumChoices, ref GameObject ___settingsGraphics, ref GameObject ___settingsGraphicsContent, ref UnityEngine.UI.Scrollbar ___curScrollBar) { // Enable the scrollbar and make room for our new entry. ___curNumChoices = 9.0f; ___settingsGraphicsContent.GetComponent <RectTransform>().sizeDelta = new Vector2(0f, ___curNumChoices * 80f); ___curScrollBar = ___settingsGraphics.transform.Find("Scrollbar").GetComponent <UnityEngine.UI.Scrollbar>(); ___curScrollBar.value = 1f; // Purge the Left/Right button onClick so they don't affect monitor settings. var decButton = Globals.targetFPSButton.transform.Find("Button").gameObject.GetComponent <UnityEngine.UI.Button>(); var incButton = Globals.targetFPSButton.transform.Find("Button2").gameObject.GetComponent <UnityEngine.UI.Button>(); incButton.onClick = new UnityEngine.UI.Button.ButtonClickedEvent(); decButton.onClick = new UnityEngine.UI.Button.ButtonClickedEvent(); decButton.onClick.AddListener(() => Globals.ChangeFPSIndex(-1)); incButton.onClick.AddListener(() => Globals.ChangeFPSIndex(1)); // Update the values of the text Globals.ChangeFPSIndex(0); // Does nothing, causes a refresh. }
protected override void CreateBG(Transform parent) { base.CreateBG(parent); scrollBG = new GameObject("scrollBG"); scrollBG.tag = tag; scrollBG.AddComponent <UnityEngine.UI.Image>().color = Color.clear; scrollBG.transform.SetParent(bg.transform); scrollBG.AddComponent <UnityEngine.UI.RectMask2D>(); UnityEngine.UI.ScrollRect scrollRect = scrollBG.AddComponent <UnityEngine.UI.ScrollRect>(); scrollArea = new GameObject("scroll"); scrollArea.tag = tag; scrollArea.AddComponent <RectTransform>(); scrollArea.transform.SetParent(scrollBG.transform); scrollBar = new GameObject("scrollbar"); scrollBar.tag = tag; scrollBar.AddComponent <RectTransform>(); scrollBar.transform.SetParent(bg.transform); UnityEngine.UI.Scrollbar scrollBarCmp = scrollBar.AddComponent <UnityEngine.UI.Scrollbar>(); scrollBarCmp.direction = UnityEngine.UI.Scrollbar.Direction.BottomToTop; scrollRect.verticalScrollbar = scrollBarCmp; scrollBarHandle = new GameObject("scrollbarhandle"); scrollBarHandle.tag = tag; scrollBarHandle.AddComponent <UnityEngine.UI.Image>(); scrollBarHandle.GetComponent <UnityEngine.UI.Image>().color = new Color(0.7f, 0.7f, 0.7f); scrollBarHandle.transform.SetParent(scrollBar.transform); scrollBarCmp.handleRect = scrollBarHandle.GetComponent <RectTransform>(); scrollBarCmp.handleRect.offsetMin = Vector2.zero; scrollBarCmp.handleRect.offsetMax = Vector2.zero; scrollRect.content = scrollArea.GetComponent <RectTransform>();; scrollRect.horizontal = false; scrollRect.scrollSensitivity = 40f; }
static int _m_SetValueWithoutNotify(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { float _input = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetValueWithoutNotify(_input); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetDirection(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar __cl_gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.Scrollbar.Direction direction; translator.Get(L, 2, out direction); bool includeRectLayouts = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.SetDirection(direction, includeRectLayouts); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_OnMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Scrollbar gen_to_be_invoked = (UnityEngine.UI.Scrollbar)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.AxisEventData _eventData = (UnityEngine.EventSystems.AxisEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.AxisEventData)); gen_to_be_invoked.OnMove(_eventData); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
void Awake() { win_scrollbar_ = transform.Find("WinScrollbar").GetComponent<UnityEngine.UI.Scrollbar>(); lose_scrollbar_ = transform.Find("LoseScrollbar").GetComponent<UnityEngine.UI.Scrollbar>(); }