public override void Reset()
		{
			gameObject = null;
			navigationMode = UnityEngine.UI.Navigation.Mode.Automatic;

			resetOnExit = false;
		}
Example #2
0
        public override void Reset()
        {
            gameObject     = null;
            navigationMode = UnityEngine.UI.Navigation.Mode.Automatic;

            resetOnExit = false;
        }
		public override void OnEnter()
		{
			GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);
			if (_go!=null)
			{
				_selectable = _go.GetComponent<UnityEngine.UI.Selectable>();
			}

			if (_selectable!=null && resetOnExit.Value)
			{
				_originalValue = _selectable.navigation.mode;
			}

			DoSetValue();

			Finish();
		}
Example #4
0
        public override void OnEnter()
        {
            GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);

            if (_go != null)
            {
                _selectable = _go.GetComponent <UnityEngine.UI.Selectable>();
            }

            if (_selectable != null && resetOnExit.Value)
            {
                _originalValue = _selectable.navigation.mode;
            }

            DoSetValue();

            Finish();
        }
        static StackObject *set_mode_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.Navigation.Mode value = (UnityEngine.UI.Navigation.Mode) typeof(UnityEngine.UI.Navigation.Mode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            UnityEngine.UI.Navigation instance_of_this_method;
            instance_of_this_method = (UnityEngine.UI.Navigation) typeof(UnityEngine.UI.Navigation).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));

            instance_of_this_method.mode = value;

            WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method);

            return(__ret);
        }