void DoAction()
 {
     if (_inputField != null)
     {
         _inputField.MoveTextEnd(shift.Value);
     }
 }
        int UnityEngineUIInputField_m_MoveTextEnd(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1);


            {
                bool _shift = LuaAPI.lua_toboolean(L, 2);

                gen_to_be_invoked.MoveTextEnd(_shift);



                return(0);
            }
        }