Example #1
0
        static int _m_GetPositions(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.TrailRenderer gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3[]>(L, 2))
                {
                    UnityEngine.Vector3[] _positions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));

                    var gen_ret = gen_to_be_invoked.GetPositions(_positions);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(2);
                }
                if (gen_param_count == 2 && translator.Assignable <Unity.Collections.NativeArray <UnityEngine.Vector3> >(L, 2))
                {
                    Unity.Collections.NativeArray <UnityEngine.Vector3> _positions; translator.Get(L, 2, out _positions);

                    var gen_ret = gen_to_be_invoked.GetPositions(_positions);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(2);
                }
                if (gen_param_count == 2 && translator.Assignable <Unity.Collections.NativeSlice <UnityEngine.Vector3> >(L, 2))
                {
                    Unity.Collections.NativeSlice <UnityEngine.Vector3> _positions; translator.Get(L, 2, out _positions);

                    var gen_ret = gen_to_be_invoked.GetPositions(_positions);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(2);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.TrailRenderer.GetPositions!"));
        }
Example #2
0
 protected override void Init()
 {
     if (null == m_target)
     {
         return;
     }
     // end if
     m_TrailRenderer = m_target.GetComponent <UnityEngine.TrailRenderer>();
     if (null == m_TrailRenderer)
     {
         return;
     }
     // end if
     m_beginTime = m_TrailRenderer.time;
 }
 protected override void Init()
 {
     if (null == m_target)
     {
         return;
     }
     // end if
     m_TrailRenderer = m_target.GetComponent <UnityEngine.TrailRenderer>();
     if (null == m_TrailRenderer)
     {
         return;
     }
     // end if
     m_beginStartWidth = m_TrailRenderer.startWidth;
     m_beginEndWidth   = m_TrailRenderer.endWidth;
 }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.TrailRenderer gen_ret = new UnityEngine.TrailRenderer();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.TrailRenderer constructor!"));
        }
Example #5
0
        static int _m_Clear(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.TrailRenderer __cl_gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Clear(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_AddPositions(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.TrailRenderer gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3[] _positions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));

                    gen_to_be_invoked.AddPositions(_positions);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.TrailRenderer o = (UnityEngine.TrailRenderer)obj;
     time              = o.time;
     startWidth        = o.startWidth;
     endWidth          = o.endWidth;
     widthCurve        = Read(widthCurve, o.widthCurve);
     widthMultiplier   = o.widthMultiplier;
     startColor        = o.startColor;
     endColor          = o.endColor;
     colorGradient     = Read(colorGradient, o.colorGradient);
     autodestruct      = o.autodestruct;
     numCornerVertices = o.numCornerVertices;
     numCapVertices    = o.numCapVertices;
     minVertexDistance = o.minVertexDistance;
     textureMode       = (uint)o.textureMode;
     alignment         = (uint)o.alignment;
 }
Example #8
0
        static int _m_GetPositions(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.TrailRenderer __cl_gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Vector3[] positions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));

                    int __cl_gen_ret = __cl_gen_to_be_invoked.GetPositions(positions);
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Example #9
0
        static int _m_GetPosition(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.TrailRenderer __cl_gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Vector3 __cl_gen_ret = __cl_gen_to_be_invoked.GetPosition(index);
                    translator.PushUnityEngineVector3(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_SetPosition(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.TrailRenderer gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);



                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 _position; translator.Get(L, 3, out _position);

                    gen_to_be_invoked.SetPosition(_index, _position);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.TrailRenderer o = (UnityEngine.TrailRenderer)obj;
     o.time              = time;
     o.startWidth        = startWidth;
     o.endWidth          = endWidth;
     o.widthCurve        = Write(o.widthCurve, widthCurve, objects);
     o.widthMultiplier   = widthMultiplier;
     o.startColor        = startColor;
     o.endColor          = endColor;
     o.colorGradient     = Write(o.colorGradient, colorGradient, objects);
     o.autodestruct      = autodestruct;
     o.numCornerVertices = numCornerVertices;
     o.numCapVertices    = numCapVertices;
     o.minVertexDistance = minVertexDistance;
     o.textureMode       = (UnityEngine.LineTextureMode)textureMode;
     o.alignment         = (UnityEngine.LineAlignment)alignment;
     return(o);
 }
        static int _m_BakeMesh(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.TrailRenderer gen_to_be_invoked = (UnityEngine.TrailRenderer)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Mesh>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Mesh _mesh         = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
                    bool             _useTransform = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.BakeMesh(_mesh, _useTransform);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Mesh>(L, 2))
                {
                    UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));

                    gen_to_be_invoked.BakeMesh(_mesh);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Mesh>(L, 2) && translator.Assignable <UnityEngine.Camera>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Mesh   _mesh   = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
                    UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
                    bool _useTransform         = LuaAPI.lua_toboolean(L, 4);

                    gen_to_be_invoked.BakeMesh(_mesh, _camera, _useTransform);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Mesh>(L, 2) && translator.Assignable <UnityEngine.Camera>(L, 3))
                {
                    UnityEngine.Mesh   _mesh   = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
                    UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                    gen_to_be_invoked.BakeMesh(_mesh, _camera);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.TrailRenderer.BakeMesh!"));
        }