static int QPYX_Resize_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 3) { UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D)); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); bool QPYX_o_YXQP = QPYX_obj_YXQP.Resize(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Texture2D)); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.TextureFormat QPYX_arg2_YXQP = (UnityEngine.TextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.TextureFormat)); bool QPYX_arg3_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 5); bool QPYX_o_YXQP = QPYX_obj_YXQP.Resize(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Texture2D.Resize")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.TextureFormat(); ins = (UnityEngine.TextureFormat)o; return(ins); }
static int CreateExternalTexture(IntPtr L) { ToLua.CheckArgsCount(L, 6); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); System.IntPtr arg5 = (System.IntPtr)LuaDLL.lua_touserdata(L, 6); UnityEngine.Texture2D o = null; try { o = UnityEngine.Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.Push(L, o); return(1); }
public TextureInformation(byte[] imageData, UnityEngine.Vector2 scaleDifference, UnityEngine.Vector3 textureSize, UnityEngine.TextureFormat textureFormat) { this.imageData = imageData; this.scaleDifference = scaleDifference; this.textureSize = textureSize; this.textureFormat = textureFormat; }
private static UTexture2D LoadDXT(byte[] ddsBytes, TextureFormat textureFormat, bool mipmap) { if (textureFormat != TextureFormat.DXT1 && textureFormat != TextureFormat.DXT5) { throw new Error("Invalid TextureFormat. Only DXT1 and DXT5 formats are supported by this method."); } byte ddsSizeCheck = ddsBytes[4]; if (ddsSizeCheck != 124) { throw new Error("Invalid DDS DXTn texture. Unable to read"); //this header byte should be 124 for DDS image files } int height = ddsBytes[13] * 256 + ddsBytes[12]; int width = ddsBytes[17] * 256 + ddsBytes[16]; int DDS_HEADER_SIZE = 128; byte[] dxtBytes = new byte[ddsBytes.Length - DDS_HEADER_SIZE]; Buffer.BlockCopy(ddsBytes, DDS_HEADER_SIZE, dxtBytes, 0, ddsBytes.Length - DDS_HEADER_SIZE); UTexture2D texture = new UTexture2D(width, height, textureFormat, mipmap); texture.LoadRawTextureData(dxtBytes); texture.Apply(); return(texture); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @mipmap = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.TextureFormat @format = (UnityEngine.TextureFormat) typeof(UnityEngine.TextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @depth = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Int32 @height = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 5); System.Int32 @width = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.Texture3D(@width, @height, @depth, @format, @mipmap); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
private static void LoadDXT(out UTexture2D tex, string effectivePath, bool mipmap, string fileNamePath) { byte[] bytes = SIO.File.ReadAllBytes(effectivePath); SIO.BinaryReader binaryReader = new SIO.BinaryReader(new SIO.MemoryStream(bytes)); uint num = binaryReader.ReadUInt32(); if (num != DDSValues.uintMagic) { throw new Error("DDS: File {0} is not a DDS format file!", fileNamePath); } DDSHeader ddSHeader = new DDSHeader(binaryReader); TextureFormat tf = TextureFormat.Alpha8; if (ddSHeader.ddspf.dwFourCC == DDSValues.uintDXT1) { tf = TextureFormat.DXT1; } if (ddSHeader.ddspf.dwFourCC == DDSValues.uintDXT5) { tf = TextureFormat.DXT5; } if (tf == TextureFormat.Alpha8) { throw new Error("DDS: TextureFormat {0} File {1} is not supported!", tf, fileNamePath); } tex = LoadDXT(bytes, tf, mipmap); }
private void SaveRenderTextureToPNG( UnityEngine.RenderTexture renderTexture, UnityEngine.TextureFormat textureFormat, RenderCheck renderCheck) { string fileName = string.Empty; if (renderCheck.Match != null) { fileName = UnityEditor.AssetDatabase.GetAssetPath(renderCheck.Match); } else { fileName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath(UnityEditor.AssetDatabase.GetAssetPath(renderCheck)); } fileName = System.IO.Path.GetDirectoryName(fileName) + "/" + System.IO.Path.GetFileNameWithoutExtension(fileName) + ".png"; if (renderCheck.Match != null && (renderCheck.Match.width != renderTexture.width || renderCheck.Match.height != renderTexture.height)) { UnityEngine.GameObject.Destroy(renderCheck.Match); } if (renderCheck.Match == null) { renderCheck.Match = new UnityEngine.Texture2D(renderTexture.width, renderTexture.height, textureFormat, false, true); } UnityEngine.RenderTexture previousRT = UnityEngine.RenderTexture.active; UnityEngine.RenderTexture.active = renderTexture; UnityEngine.Texture2D linearTexture = new UnityEngine.Texture2D(renderTexture.width, renderTexture.height, UnityEngine.TextureFormat.RGBAFloat, false); linearTexture.ReadPixels(new UnityEngine.Rect(0.0f, 0.0f, (float)renderTexture.width, (float)renderTexture.height), 0, 0, false); //linearTexture.Apply(); renderCheck.Match.SetPixels32(linearTexture.GetPixels32()); UnityEngine.GameObject.DestroyImmediate(linearTexture); linearTexture = null; UnityEngine.RenderTexture.active = previousRT; renderCheck.Match.Apply(false, false); byte[] pngFile = UnityEngine.ImageConversion.EncodeToPNG(renderCheck.Match); try { using (System.IO.Stream fileStream = new System.IO.FileStream(fileName, System.IO.FileMode.Create)) { System.IO.BinaryWriter streamWriter = new System.IO.BinaryWriter(fileStream); streamWriter.Write(pngFile); this.needRefresh = true; this.needReload.Add(new System.Collections.Generic.KeyValuePair <RenderCheck, string>(renderCheck, fileName)); } } catch (System.Exception exception) { UnityEngine.Debug.LogError(string.Format("Saving texture at path {0} failed with exception {1}", fileName, exception.Message)); } }
public void Serialize(OverloadLevelConvertSerializer serializer) { serializer.StartCmd(CommandId); int width = 0; int height = 0; string formatStr = UnityEngine.TextureFormat.RGB24.ToString(); string filterModeStr = UnityEngine.FilterMode.Bilinear.ToString(); string name = string.Empty; bool mipmap = false; if (serializer.IsWriting) { width = texture.width; height = texture.height; formatStr = texture.format.ToString(); filterModeStr = texture.filterMode.ToString(); name = texture.name; #if OVERLOAD_LEVEL_EDITOR mipmap = texture.mipmap; #endif } serializer.SerializeX(this, x => x.texture2DGuid); serializer.Serialize(ref width); serializer.Serialize(ref height); serializer.Serialize(ref formatStr); serializer.Serialize(ref mipmap); serializer.Serialize(ref filterModeStr); serializer.Serialize(ref name); UnityEngine.Color32[] pixelData = null; if (serializer.IsWriting) { serializer.SerializeOut_array(typeof(UnityEngine.Color32), texture.GetPixels32()); } else { pixelData = (UnityEngine.Color32[])serializer.SerializeIn_array(typeof(UnityEngine.Color32)); } if (!serializer.IsWriting) { UnityEngine.TextureFormat format = (UnityEngine.TextureFormat)Enum.Parse(typeof(UnityEngine.TextureFormat), formatStr); this.texture = new UnityEngine.Texture2D(width, height, format, mipmap); UnityEngine.FilterMode filterMode = (UnityEngine.FilterMode)Enum.Parse(typeof(UnityEngine.FilterMode), filterModeStr); this.texture.filterMode = filterMode; this.texture.name = name; this.texture.SetPixels32(pixelData); this.texture.Apply(); } serializer.FinishCmd(CommandId); }
public DDSImage(byte[] rawdata) { using (MemoryStream ms = new MemoryStream(rawdata)) { using (BinaryReader r = new BinaryReader(ms)) { dwMagic = r.ReadInt32(); if (dwMagic != 0x20534444) { throw new Exception("This is not a DDS!"); } Read_DDS_HEADER(header, r); if (((header.ddspf.dwFlags & DDPF_FOURCC) != 0) && (header.ddspf.dwFourCC == FOURCC_DX10 /*DX10*/)) { throw new Exception("DX10 not supported yet!"); } _mipMapCount = 1; if ((header.dwFlags & DDSD_MIPMAPCOUNT) != 0) { _mipMapCount = header.dwMipMapCount; } images = new Bitmap[_mipMapCount]; //Version .4 <Denys.Bul*> int sliceSize = header.dwPitchOrLinearSize > 0 ? header.dwPitchOrLinearSize : header.dwWidth * header.dwHeight * 4; bdata = r.ReadBytes(sliceSize); for (int i = 0; i < mipMapCount; ++i) { // Version .2 changes <AmaroK86> int w = (int)(header.dwWidth / Math.Pow(2, i)); int h = (int)(header.dwHeight / Math.Pow(2, i)); if ((header.ddspf.dwFlags & DDPF_RGB) != 0) { format = UnityEngine.TextureFormat.ARGB32; images[i] = readLinearImage(bdata, w, h); } else if ((header.ddspf.dwFlags & DDPF_FOURCC) != 0) { images[i] = readBlockImage(bdata, w, h); } else if ((header.ddspf.dwFlags & DDPF_FOURCC) == 0 && header.ddspf.dwRGBBitCount == 0x10 && header.ddspf.dwRBitMask == 0xFF && header.ddspf.dwGBitMask == 0xFF00 && header.ddspf.dwBBitMask == 0x00 && header.ddspf.dwABitMask == 0x00) { images[i] = UncompressV8U8(bdata, w, h); // V8U8 normalmap format } } } } }
public Cubemap(System.Int32 size, UnityEngine.TextureFormat format, System.Boolean mipmap) { //Mock Data: m_functionCallCounts = new Dictionary <string, int>(); if (!m_functionCallCounts.ContainsKey("Void .ctor(Int32, TextureFormat, Boolean)")) { m_functionCallCounts.Add("Void .ctor(Int32, TextureFormat, Boolean)", 0); } m_functionCallCounts["Void .ctor(Int32, TextureFormat, Boolean)"]++; }
static int _CreateUnityEngine_Texture2D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1); ToLua.PushSealed(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3); UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.TextureFormat, bool>(L, 3)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3); bool arg3 = LuaDLL.lua_toboolean(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
internal static bool HasAlpha(UnityEngine.TextureFormat format) { return(format == UnityEngine.TextureFormat.Alpha8 || format == UnityEngine.TextureFormat.ARGB4444 || format == UnityEngine.TextureFormat.ARGB32 || format == UnityEngine.TextureFormat.RGBA32 || format == UnityEngine.TextureFormat.DXT5 || format == UnityEngine.TextureFormat.PVRTC_RGBA2 || format == UnityEngine.TextureFormat.PVRTC_RGBA4 || format == UnityEngine.TextureFormat.ETC2_RGBA8); }
static int Resize(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Texture2D), typeof(int), typeof(int))) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); bool o; try { o = obj.Resize(arg0, arg1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 5 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Texture2D), typeof(int), typeof(int), typeof(UnityEngine.TextureFormat), typeof(bool))) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool o; try { o = obj.Resize(arg0, arg1, arg2, arg3); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } LuaDLL.lua_pushboolean(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.Texture2D.Resize"); } return(0); }
static int QPYX_GetTextureFormat_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); UnityEngine.TextureFormat QPYX_o_YXQP = CustomerUtil.GetTextureFormat(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetTextureFormat(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); UnityEngine.TextureFormat o = CustomerUtil.GetTextureFormat(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_get_format_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.Texture2D QPYX_obj_YXQP = (UnityEngine.Texture2D)QPYX_o_YXQP; UnityEngine.TextureFormat QPYX_ret_YXQP = QPYX_obj_YXQP.format; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index format on a nil value")); } }
static int SupportsTextureFormat(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.TextureFormat arg0 = (UnityEngine.TextureFormat)LuaDLL.luaL_checknumber(L, 1); var o = UnityEngine.SystemInfo.SupportsTextureFormat(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTextureFormat(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Texture)); UnityEngine.TextureFormat o = UnGfx.GetTextureFormat(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.TextureFormat instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.TextureFormat[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int _CreateUnityEngine_Texture2D(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Texture2D.ctor"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1); ToLua.PushSealed(L, obj); return(1); } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private Bitmap readBlockImage(byte[] data, int w, int h) { switch (header.ddspf.dwFourCC) { case FOURCC_DXT1: format = UnityEngine.TextureFormat.DXT1; return(UncompressDXT1(data, w, h)); case FOURCC_DXT5: format = UnityEngine.TextureFormat.DXT5; return(UncompressDXT5(data, w, h)); default: break; } throw new Exception(string.Format("0x{0} texture compression not implemented.", header.ddspf.dwFourCC.ToString("X"))); }
static StackObject *SupportsTextureFormat_34(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.TextureFormat format = (UnityEngine.TextureFormat) typeof(UnityEngine.TextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.SystemInfo.SupportsTextureFormat(format); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static int Resize(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); bool o = obj.Resize(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.TextureFormat, bool>(L, 4)) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool o = obj.Resize(arg0, arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, bool>(L, 4)) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); bool o = obj.Resize(arg0, arg1, arg2, arg3); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Resize")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_format(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; UnityEngine.TextureFormat ret = obj.format; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value")); } }
static int _CreateUnityEngine_Texture2D(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(UnityEngine.TextureFormat), typeof(bool))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(UnityEngine.TextureFormat), typeof(bool), typeof(bool))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat)); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX__CreateUnityEngine_Texture2D_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.Texture2D QPYX_obj_YXQP = new UnityEngine.Texture2D(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.PushSealed(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.TextureFormat QPYX_arg2_YXQP = (UnityEngine.TextureFormat)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.TextureFormat)); bool QPYX_arg3_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 4); UnityEngine.Texture2D QPYX_obj_YXQP = new UnityEngine.Texture2D(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); ToLua.PushSealed(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.TextureFormat QPYX_arg2_YXQP = (UnityEngine.TextureFormat)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.TextureFormat)); bool QPYX_arg3_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 4); bool QPYX_arg4_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 5); UnityEngine.Texture2D QPYX_obj_YXQP = new UnityEngine.Texture2D(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); ToLua.PushSealed(L_YXQP, QPYX_obj_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to ctor method: UnityEngine.Texture2D.New")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_CreateExternalTexture_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 6); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.TextureFormat QPYX_arg2_YXQP = (UnityEngine.TextureFormat)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.TextureFormat)); bool QPYX_arg3_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 4); bool QPYX_arg4_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 5); System.IntPtr QPYX_arg5_YXQP = ToLua.CheckIntPtr(L_YXQP, 6); UnityEngine.Texture2D QPYX_o_YXQP = UnityEngine.Texture2D.CreateExternalTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int CreateExternalTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, TypeTraits <UnityEngine.TextureFormat> .type); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); System.IntPtr arg5 = ToLua.CheckIntPtr(L, 6); UnityEngine.Texture2D o = UnityEngine.Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_format(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Texture2D.format"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o; UnityEngine.TextureFormat ret = obj.format; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value")); } }
private Bitmap readBlockImage(byte[] data, int w, int h) { switch (header.ddspf.dwFourCC) { case FOURCC_DXT1: format = UnityEngine.TextureFormat.DXT1; return UncompressDXT1(data, w, h); case FOURCC_DXT5: format = UnityEngine.TextureFormat.DXT5; return UncompressDXT5(data, w, h); default: break; } throw new Exception(string.Format("0x{0} texture compression not implemented.", header.ddspf.dwFourCC.ToString("X"))); }
public DDSImage(byte[] rawdata) { using (MemoryStream ms = new MemoryStream(rawdata)) { using (BinaryReader r = new BinaryReader(ms)) { dwMagic = r.ReadInt32(); if (dwMagic != 0x20534444) { throw new Exception("This is not a DDS!"); } Read_DDS_HEADER(header, r); if (((header.ddspf.dwFlags & DDPF_FOURCC) != 0) && (header.ddspf.dwFourCC == FOURCC_DX10 /*DX10*/)) { throw new Exception("DX10 not supported yet!"); } _mipMapCount = 1; if ((header.dwFlags & DDSD_MIPMAPCOUNT) != 0) _mipMapCount = header.dwMipMapCount; images = new Bitmap[_mipMapCount]; //Version .4 <Denys.Bul*> int sliceSize = header.dwPitchOrLinearSize > 0 ? header.dwPitchOrLinearSize : header.dwWidth * header.dwHeight * 4; bdata = r.ReadBytes(sliceSize); for (int i = 0; i < mipMapCount; ++i) { // Version .2 changes <AmaroK86> int w = (int)(header.dwWidth / Math.Pow(2, i)); int h = (int)(header.dwHeight / Math.Pow(2, i)); if ((header.ddspf.dwFlags & DDPF_RGB) != 0) { format = UnityEngine.TextureFormat.ARGB32; images[i]= readLinearImage(bdata, w, h); } else if ((header.ddspf.dwFlags & DDPF_FOURCC) != 0) { images[i] = readBlockImage(bdata, w, h); } else if ((header.ddspf.dwFlags & DDPF_FOURCC) == 0 && header.ddspf.dwRGBBitCount == 0x10 && header.ddspf.dwRBitMask == 0xFF && header.ddspf.dwGBitMask == 0xFF00 && header.ddspf.dwBBitMask == 0x00 && header.ddspf.dwABitMask == 0x00) { images[i] = UncompressV8U8(bdata, w, h);// V8U8 normalmap format } } } } }