public override string GetText() { UnityEngine.TextEditor te = new UnityEngine.TextEditor(); te.Paste(); return(te.content.text); }
public override void Clear() { //TEST UnityEngine.TextEditor te = new UnityEngine.TextEditor(); te.Paste(); }
public override string GetText() { UnityEngine.TextEditor te = new UnityEngine.TextEditor(); te.Paste(); return(te.content.text); }
public override void Clear() { //TEST UnityEngine.TextEditor te = new UnityEngine.TextEditor(); te.Paste(); }