static StackObject *Ctor_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Boolean @linear = ptr_of_this_method->Value == 1;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @mipCount = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.TextureFormat @textureFormat = (UnityEngine.TextureFormat) typeof(UnityEngine.TextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Int32 @height = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            System.Int32 @width = ptr_of_this_method->Value;


            var result_of_this_method = new UnityEngine.SparseTexture(@width, @height, @textureFormat, @mipCount, @linear);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _m_UpdateTile(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.SparseTexture gen_to_be_invoked = (UnityEngine.SparseTexture)translator.FastGetCSObj(L, 1);



                {
                    int _tileX    = LuaAPI.xlua_tointeger(L, 2);
                    int _tileY    = LuaAPI.xlua_tointeger(L, 3);
                    int _miplevel = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.Color32[] _data = (UnityEngine.Color32[])translator.GetObject(L, 5, typeof(UnityEngine.Color32[]));

                    gen_to_be_invoked.UpdateTile(_tileX, _tileY, _miplevel, _data);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static StackObject *UpdateTileRaw_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Byte[] @data = (System.Byte[]) typeof(System.Byte[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @miplevel = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Int32 @tileY = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Int32 @tileX = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            UnityEngine.SparseTexture instance_of_this_method = (UnityEngine.SparseTexture) typeof(UnityEngine.SparseTexture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.UpdateTileRaw(@tileX, @tileY, @miplevel, @data);

            return(__ret);
        }
        static int _m_UpdateTileRaw(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.SparseTexture __cl_gen_to_be_invoked = (UnityEngine.SparseTexture)translator.FastGetCSObj(L, 1);


            try {
                {
                    int    tileX    = LuaAPI.xlua_tointeger(L, 2);
                    int    tileY    = LuaAPI.xlua_tointeger(L, 3);
                    int    miplevel = LuaAPI.xlua_tointeger(L, 4);
                    byte[] data     = LuaAPI.lua_tobytes(L, 5);

                    __cl_gen_to_be_invoked.UpdateTileRaw(tileX, tileY, miplevel, data);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.DefaultFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.Experimental.Rendering.DefaultFormat _format; translator.Get(L, 4, out _format);
                    int _mipCount = LuaAPI.xlua_tointeger(L, 5);

                    UnityEngine.SparseTexture gen_ret = new UnityEngine.SparseTexture(_width, _height, _format, _mipCount);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.Experimental.Rendering.GraphicsFormat _format; translator.Get(L, 4, out _format);
                    int _mipCount = LuaAPI.xlua_tointeger(L, 5);

                    UnityEngine.SparseTexture gen_ret = new UnityEngine.SparseTexture(_width, _height, _format, _mipCount);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.TextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.TextureFormat _textureFormat; translator.Get(L, 4, out _textureFormat);
                    int _mipCount = LuaAPI.xlua_tointeger(L, 5);

                    UnityEngine.SparseTexture gen_ret = new UnityEngine.SparseTexture(_width, _height, _textureFormat, _mipCount);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.TextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
                {
                    int _width  = LuaAPI.xlua_tointeger(L, 2);
                    int _height = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.TextureFormat _textureFormat; translator.Get(L, 4, out _textureFormat);
                    int  _mipCount = LuaAPI.xlua_tointeger(L, 5);
                    bool _linear   = LuaAPI.lua_toboolean(L, 6);

                    UnityEngine.SparseTexture gen_ret = new UnityEngine.SparseTexture(_width, _height, _textureFormat, _mipCount, _linear);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SparseTexture constructor!"));
        }
        static int _g_get_isCreated(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.SparseTexture gen_to_be_invoked = (UnityEngine.SparseTexture)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isCreated);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _g_get_tileHeight(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.SparseTexture __cl_gen_to_be_invoked = (UnityEngine.SparseTexture)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.tileHeight);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static StackObject *get_isCreated_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.SparseTexture instance_of_this_method = (UnityEngine.SparseTexture) typeof(UnityEngine.SparseTexture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.isCreated;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.TextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    int width  = LuaAPI.xlua_tointeger(L, 2);
                    int height = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.TextureFormat format; translator.Get(L, 4, out format);
                    int mipCount = LuaAPI.xlua_tointeger(L, 5);

                    UnityEngine.SparseTexture __cl_gen_ret = new UnityEngine.SparseTexture(width, height, format, mipCount);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.TextureFormat>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
                {
                    int width  = LuaAPI.xlua_tointeger(L, 2);
                    int height = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.TextureFormat format; translator.Get(L, 4, out format);
                    int  mipCount = LuaAPI.xlua_tointeger(L, 5);
                    bool linear   = LuaAPI.lua_toboolean(L, 6);

                    UnityEngine.SparseTexture __cl_gen_ret = new UnityEngine.SparseTexture(width, height, format, mipCount, linear);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SparseTexture constructor!"));
        }