static StackObject *AssignFromStack_outlineShader_2(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; UnityEngine.Shader @outlineShader = (UnityEngine.Shader) typeof(UnityEngine.Shader).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); ((global::OutlinePostEffectCmdBuffer)o).outlineShader = @outlineShader; return(ptr_of_this_method); }
/** constructor */ public MaterialList() { //material_list this.material_list = new MaterialItem[(int)MaterialType.Max]; for (int ii = 0; ii < this.material_list.Length; ii++) { this.material_list[ii] = null; ShaderItem t_shaderitem; if (Config.SHADER_LIST.TryGetValue((MaterialType)ii, out t_shaderitem) == true) { UnityEngine.Shader t_shader = UnityEngine.Shader.Find(t_shaderitem.shader_name); UnityEngine.Material t_material = null; if (t_shader != null) { t_material = new UnityEngine.Material(t_shader); } else { Tool.LogError("Fee_Render2D_MaterialList::Shader.Find", t_shaderitem.shader_name); } this.material_list[ii] = new MaterialItem(t_material, t_shaderitem.property_list); } } }
public static bool AddNewShaderToCollection(UnityEngine.Shader shader, UnityEngine.ShaderVariantCollection collection) { if (__AddNewShaderToCollection_0_2 == null) { __AddNewShaderToCollection_0_2 = (Func <UnityEngine.Shader, UnityEngine.ShaderVariantCollection, bool>)Delegate.CreateDelegate(typeof(Func <UnityEngine.Shader, UnityEngine.ShaderVariantCollection, bool>), null, UnityTypes.UnityEditor_ShaderUtil.GetMethod("AddNewShaderToCollection", R.StaticMembers, null, new Type[] { typeof(UnityEngine.Shader), typeof(UnityEngine.ShaderVariantCollection) }, null)); } return(__AddNewShaderToCollection_0_2(shader, collection)); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.Shader o = (UnityEngine.Shader)obj; maximumLOD = o.maximumLOD; }
public Material(UnityEngine.Shader shader) { //Mock Data: m_functionCallCounts = new Dictionary <string, int>(); if (!m_functionCallCounts.ContainsKey("Void .ctor(Shader)")) { m_functionCallCounts.Add("Void .ctor(Shader)", 0); } m_functionCallCounts["Void .ctor(Shader)"]++; }
public void OnApplicationStart() { DisorganizationManager.sceneLoaded += OnSceneLoaded; DisorganizationManager.activeSceneChanged += delegate(ExampleOfBadOrganization arg0, ExampleOfBadOrganization arg1) { new Thot().AddComponent <WhyUnityYouPieceOfCrap>(); }; CollectionOfTrash noDontDoThisPlease = CollectionOfTrash.LoadFromStream(Spaghetti.GetExecutingAssembly().GetManifestResourceStream("FunTimesMod.HowItFeelsToDoAcid")); if (noDontDoThisPlease != null) { youllRegretThis = noDontDoThisPlease.LoadAsset <ShadyBoi>("PartyTimeBois"); } }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Shader o = (UnityEngine.Shader)obj; o.maximumLOD = maximumLOD; return(o); }
static int _g_get_renderQueue(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Shader __cl_gen_to_be_invoked = (UnityEngine.Shader)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.renderQueue); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_maximumLOD(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Shader __cl_gen_to_be_invoked = (UnityEngine.Shader)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.maximumLOD = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
public void SetReplacementShader(UnityEngine.Shader shader, System.String replacementTag) { //Mock Data: if (m_functionCallCounts == null) { m_functionCallCounts = new Dictionary <string, int>(); } if (!m_functionCallCounts.ContainsKey("Void SetReplacementShader(UnityEngine.Shader, System.String)")) { m_functionCallCounts.Add("Void SetReplacementShader(UnityEngine.Shader, System.String)", 0); } m_functionCallCounts["Void SetReplacementShader(UnityEngine.Shader, System.String)"]++; }
public UnityShader(UnityEngine.Shader shader) { propertyCache = new Dictionary <string, int>(); if (shader != null) { this.shader = shader; usingFallback = false; } else { this.shader = UnityEngine.Shader.Find("Sprites/Default"); usingFallback = true; } }
/** [シングルトン]constructor */ private PerformanceCounter() { //マテリアル。 UnityEngine.Shader t_shader = UnityEngine.Shader.Find(Config.SHADER_NAME_PERFORMANCECOUNTER); if (t_shader != null) { this.material = new UnityEngine.Material(t_shader); } else { Tool.Assert(false); } //フレームデータ。 this.framedata = new FrameData(); //フレーム終了待ち。 this.wait_for_endframe = new UnityEngine.WaitForEndOfFrame(); //delete_request this.delete_request = false; //カメラ。 { //最初。 this.camera_first_gameobject = new UnityEngine.GameObject("camera_first"); UnityEngine.GameObject.DontDestroyOnLoad(this.camera_first_gameobject); UnityEngine.Camera t_camera_first_camera = this.camera_first_gameobject.AddComponent <UnityEngine.Camera>(); Camera_First_MonoBehaviour t_camera_first_monobehaviour = this.camera_first_gameobject.AddComponent <Camera_First_MonoBehaviour>(); t_camera_first_camera.Reset(); t_camera_first_camera.cullingMask = 0; t_camera_first_camera.clearFlags = UnityEngine.CameraClearFlags.Nothing; t_camera_first_camera.depth = Config.CAMERADEPTH_FIRST; //最後。 this.camera_last_gameobject = new UnityEngine.GameObject("camera_last"); UnityEngine.GameObject.DontDestroyOnLoad(this.camera_last_gameobject); UnityEngine.Camera t_camera_last_camera = this.camera_last_gameobject.AddComponent <UnityEngine.Camera>(); this.camera_last_gameobject.AddComponent <Camera_Last_MonoBehaviour>(); t_camera_last_camera.Reset(); t_camera_last_camera.cullingMask = 0; t_camera_last_camera.clearFlags = UnityEngine.CameraClearFlags.Nothing; t_camera_last_camera.depth = Config.CAMERADEPTH_LAST; //StartCoroutine t_camera_first_monobehaviour.StartCoroutine(this.Unity_Start()); } }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.Shader __cl_gen_ret = new UnityEngine.Shader(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Shader constructor!")); }
public UnityShader(UnityEngine.Shader shader) { propertyCache = new Dictionary <string, int>(); if (shader != null) { this.shader = shader; usingFallback = false; } else { this.shader = UnityEngine.Shader.Find("Sprites/Default"); usingFallback = true; } this.shader.hideFlags = UnityEngine.HideFlags.HideAndDontSave ^ UnityEngine.HideFlags.DontSaveInBuild; }
static StackObject *SetCustomShader_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Shader shader = (UnityEngine.Shader) typeof(UnityEngine.Shader).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Rendering.BuiltinShaderType type = (UnityEngine.Rendering.BuiltinShaderType) typeof(UnityEngine.Rendering.BuiltinShaderType).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); UnityEngine.Rendering.GraphicsSettings.SetCustomShader(type, shader); return(__ret); }
static StackObject *set_shader_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Shader @value = (UnityEngine.Shader) typeof(UnityEngine.Shader).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Material instance_of_this_method = (UnityEngine.Material) typeof(UnityEngine.Material).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.shader = value; return(__ret); }
/** ミラー。作成。 */ public MirrorObject_MonoBehaviour CreateMirror(Fee.Mirror.RenderTextureSizeType a_size_type, UnityEngine.GameObject a_mirror_object, UnityEngine.Camera a_look_camera, string a_name) { if (a_mirror_object != null) { MirrorCamera_MonoBehaviour t_mirror_camera = MirrorCamera_MonoBehaviour.Create(a_size_type, a_name); //ミラーマテリアル。設定。 UnityEngine.Renderer t_renderer = a_mirror_object.GetComponent <UnityEngine.Renderer>(); if (t_renderer != null) { UnityEngine.Shader t_shader = UnityEngine.Shader.Find(Config.SHADER_NAME_MIRROR); if (t_shader != null) { t_renderer.material = new UnityEngine.Material(t_shader); t_renderer.material.SetTexture("texture_mirror", t_mirror_camera.GetRenderTexture()); } else { Tool.Assert(false); } } else { Tool.Assert(false); } //ミラーオブジェクト。設定。 MirrorObject_MonoBehaviour t_mirror_object = a_mirror_object.AddComponent <MirrorObject_MonoBehaviour>(); { t_mirror_object.mirror_camera = t_mirror_camera; t_mirror_object.look_camera = a_look_camera; t_mirror_object.look_transform = a_look_camera.GetComponent <UnityEngine.Transform>(); t_mirror_object.enabled = false; } return(t_mirror_object); } else { Tool.Assert(false); } return(null); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.Shader>(L, 2)) { UnityEngine.Shader _shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader)); FairyGUI.NMaterial gen_ret = new FairyGUI.NMaterial(_shader); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.NMaterial constructor!")); }
static int _m_Find_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { string name = LuaAPI.lua_tostring(L, 1); UnityEngine.Shader __cl_gen_ret = UnityEngine.Shader.Find(name); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetShader_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string _name = LuaAPI.lua_tostring(L, 1); UnityEngine.Shader gen_ret = FairyGUI.ShaderConfig.GetShader(_name); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetCustomShader_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { UnityEngine.Rendering.BuiltinShaderType type; translator.Get(L, 1, out type); UnityEngine.Shader __cl_gen_ret = UnityEngine.Rendering.GraphicsSettings.GetCustomShader(type); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public UnityEngine.Shader __Gen_Delegate_Imp5(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 1, errFunc); UnityEngine.Shader __gen_ret = (UnityEngine.Shader)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Shader)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
static StackObject *SetReplacementShader_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @replacementTag = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Shader @shader = (UnityEngine.Shader) typeof(UnityEngine.Shader).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Camera instance_of_this_method = (UnityEngine.Camera) typeof(UnityEngine.Camera).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetReplacementShader(@shader, @replacementTag); return(__ret); }
static StackObject *Add_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Shader @value = (UnityEngine.Shader) typeof(UnityEngine.Shader).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.String @key = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Collections.Generic.Dictionary <System.String, UnityEngine.Shader> instance_of_this_method = (System.Collections.Generic.Dictionary <System.String, UnityEngine.Shader>) typeof(System.Collections.Generic.Dictionary <System.String, UnityEngine.Shader>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Add(@key, @value); return(__ret); }
public abstract bool IsSuitable(int playerId, MovieInfo movieInfo, bool additive, UnityEngine.Shader userShader);
public abstract RendererResource CreateRendererResource(int playerId, MovieInfo movieInfo, bool additive, UnityEngine.Shader userShader);
static public RendererResource DispatchAndCreate(int playerId, MovieInfo movieInfo, bool additive, UnityEngine.Shader userShader) { RendererResource rendererResource = null; foreach (var factoryWithPriority in factoryList) { rendererResource = factoryWithPriority.Value.CreateRendererResource(playerId, movieInfo, additive, userShader); if (rendererResource != null) { return(rendererResource); } } UnityEngine.Debug.LogError("[CRIWARE] unsupported movie."); return(null); }
public Shader(string name, UnityEngine.Shader unityShader) { this.name = name; this.unityShader = unityShader; }
public static System.Boolean ImportShader(UnityEngine.Shader shader, System.String contents) { throw new NotImplementedException("This function was automatically generated by Mockery and has no real implementation yet."); }
/// <summary> /// Creates a new BasicEffect with the specified shader. /// </summary> public BasicEffect(GraphicsDevice device, string shaderName) : base(device) { shader = UnityEngine.Shader.Find(shaderName); material = new UnityEngine.Material(shader); }