static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.ProceduralPropertyDescription();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Example #2
0
        static int _g_get_label(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralPropertyDescription __cl_gen_to_be_invoked = (UnityEngine.ProceduralPropertyDescription)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, __cl_gen_to_be_invoked.label);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Example #3
0
        static int _s_set_componentLabels(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralPropertyDescription __cl_gen_to_be_invoked = (UnityEngine.ProceduralPropertyDescription)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.componentLabels = (string[])translator.GetObject(L, 2, typeof(string[]));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Example #4
0
        static int _s_set_step(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralPropertyDescription __cl_gen_to_be_invoked = (UnityEngine.ProceduralPropertyDescription)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.step = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Example #5
0
        static int _s_set_type(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.ProceduralPropertyDescription __cl_gen_to_be_invoked = (UnityEngine.ProceduralPropertyDescription)translator.FastGetCSObj(L, 1);
                UnityEngine.ProceduralPropertyType        __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.type = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Example #6
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.ProceduralPropertyDescription __cl_gen_ret = new UnityEngine.ProceduralPropertyDescription();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ProceduralPropertyDescription constructor!"));
        }
Example #7
0
 static void set_group_2(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.group = (System.String)v;
 }
Example #8
0
 static void set_label_1(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.label = (System.String)v;
 }
Example #9
0
 static void set_name_0(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.name = (System.String)v;
 }
Example #10
0
 static void set_componentLabels_9(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.componentLabels = (System.String[])v;
 }
Example #11
0
 static void set_enumOptions_8(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.enumOptions = (System.String[])v;
 }
Example #12
0
 static void set_step_7(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.step = (System.Single)v;
 }
Example #13
0
 static void set_maximum_6(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.maximum = (System.Single)v;
 }
Example #14
0
 static void set_hasRange_4(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.hasRange = (System.Boolean)v;
 }
Example #15
0
 static void set_type_3(ref object o, object v)
 {
     UnityEngine.ProceduralPropertyDescription _o = (UnityEngine.ProceduralPropertyDescription)o;
     _o.type = (UnityEngine.ProceduralPropertyType)v;
 }